Mazethingie is a little maze game. You can specify a maze size of up to 63×47.
This is a SamCoupe emulator for the PSP by ZX-81. SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
What’s new in version 1.0.5 :
– Bug fix: frame skip option is now saved with game settings (Thanks to Nick666, who had reported me this bug)
+ New beautiful background images designed by Mr Nick666 !
+ Settings files for most of all famous games !
http://zx81.zx81.free.fr/serendipity/index.php?/archives/164-guid.html
zodttd has picked up the work on PSX4GP2x again, which is a PSX emulator for the GP2x.
This build is a work in progress build and might not be stable and/or useable.
Eclipse Driving, a top down driving game, has been updated.
Oldplay is a player for old computer formats. Uses libsidplay1, libmodplug and UADE and so supports over 150 formats, including sids and mods.
The official homepage located at http://www.nightmode.org/oldplay/ has not been updated yet but you can get the download at the GP2x Download Archive.
Inspired by classic drum machines, synthesizers, samplers, and modern audio software, PSP Rhythm is a portable music studio which fuses old and new ideas.
The heart of PSP Rhythm is its sample based playback engine. The playback engine enables you to chop and pitch-shift any sound. Every sampled sound also runs through an individual volume envelope which enables you to alter the attack or decay of the sound. Samples can then be modified with effects such as distortion, slicer, delay, time-stretch, high/low pass filter, and monophonic sample mode.
The on board Bass-line synth in PSP Rhythm is similar to the classic Roland TB-303. TB-303 style features such as Accent and Slide are available. The real-time control of the cutoff and resonance give you that authentic “Acid” sound that made the TB-303 Bass-line synth so famous.
The newest audio tool introduced in PSP Rhythm is the Wave Synth. The Wave Synth uses the basic building blocks of subtractive synthesis with the ability to use any sampled audio source as a digital oscillator.
PSP Rhythm can simultaneously sequence 15 samples or 15 wave synths and 1 Bass-line synth. Sounds are grouped into patterns, patterns can be expanded into songs, and songs can be recorded to CD quality PCM wave format and exported to general midi. Songs can now be loaded and saved per song file which enables you to save and back-up your data as much as you wish.
ScummVM is an interpreter that allows you to play many point and click adventure games from the 80s and 90s on modern computers. I didn’t write ScummVM, that honour goes to the ScummVM team. ScummVM runs games from Lucasarts that were created using the SCUMM system (hence the name) but it has also been expanded to run games from many other developers too. ScummVM is written in portable C++ and has been ported to many differnet platforms, and I have made a port of it to the DS. This means that you can play all these classic games on the DS with full sound.
Thanks to http://www.drunkencoders.com for the news.
PSPSSH is a SSH2 Client for the Playstation Portable.
Changes:
– WPA support for 3.0x-OE PSP firmware
– Add Visual bell feature, the screen blink when
Ctrl-G (bell character) is sent to the vt100 emulator.
Boing shows the Amiga Ball on the Atari 2600.
Updates:
– Gravity
– Bigger ball graphic
– PAL60 support (Uses color/BW switch)
– A few other cosmetic tweaks
WykZ is working on a “Beer Game” for the Nintendo DS. Currently he is fighting to make a decision between 2D or 3D. There are now 2 versions available – have a look at both of ’em and let WykZ know which way to go.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2769&forum=9