News
DiceSoldiers v0.3 (NDS Game)

t4ils has updated his game DiceSoldiers.

http://playeradvance.org/forum/showthread.php?t=6645

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Pipes v2.1 (GP2x Java Game)

Pipes is a well known game of turning individual tiles until all pipes are connected.

http://www.nagelfar.com/pipes/download.php

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GP2X-Yape v1.0.1 (Plus4 emu for GP2x)

Yape is the best emulator of Commodore microcomputer family running on Windows and Unix. The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model. It has been written by Attila Grosz, see http://yape.plus4.net for details. GP2X-Yape is a port of the version v0.32.4 by ZX-81.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/176-guid.html

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GP2XMB r08 (GP2x Application)

GP2XMB is an alternative launcher for the GP2X, with the same visual layout as the Cross Media Bar.

http://home.gna.org/gp2xmb/

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Green v0.9 (GP2x Game)

This is aa freeware ‘defend your base’ style game loosely based on Red by Armour Games.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2138

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GP2X-SIM v1.0.1 (SamCoupe emu for GP2x)

SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology. Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.

GP2X-SIM is a port of the CVS version 0.90 beta 4 of SamCoupe by ZX-81.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/175-guid.html

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ZXDS v0.0.4 (Alpha 1) (Spectrum emu for NDS)

ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.

http://zxds.raxoft.cz/

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Constellations DS v0.1 (NDS Application)

Nameless has released a program for the NDS which should be of interest for astrology freaks.

http://www.playeradvance.org/forum/showthread.php?t=6667

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FVC v0.15 (GP2x Game)

You must detonate chains of fireworks to score points. A readme & tutorial is included.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2113

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GPFCE v0.3 (NES emu for GP2x)

Notaz has decided to pick up zzhu8192’s port of FCE Ultra. The emulator runs Super Mario Brothers in fullspeed now.

Changes:

Major improvement: added ARM asm CPU core from LJGP32, which itself was adapted from FCA by Yoyofr. The core required substantial changes to make it work in FCE ultra.
The emulator renders directly to frame buffer now (previously it was drawing to offscreen buffer, which was then copied to framebuffer).
Squidge’s MMU hack added.
Added sync() calls after savestate writes.
Some additional tweaking here and there to get a few more FPS.
Volume middle now can be used as shift to emulator functions instead stick click (saving, stretching, etc.).
Added frameskip selection with shift+A and shift+Y (shift is stick click or volume middle).
Probably some more changes I forgot about.

http://notaz.gp2x.de/releases/gpfce/Gpfce_v03.zip

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