News
Added Mar 16, 2007, Under:
GP2x
gpSP2X is an official GP2X port of gpSP, a GBA emulator written from scratch by Exophase. But it’s more than just a port, as zodttd has tweaked it specifically for the GP2X with features such as overclocking the CPU, RAM, and LCD tweaks.
New in this release:
– Fixed a large compatibility issue with the dynarec. Many more games working and working better.
– Removed the need for gpsp.cfg during installation. It’s now created with the correct defaults.
– Hopefully a better autoframeskip.
http://www.gp32x.com/board/index.php?showtopic=35943
Miaudito has released his first NDS Game, as you can guess from the version number it’s still in pretty early stages.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2597&forum=9
The Nintendo DS hardware offers a variety of possibilities for creating music as well as interacting with music. TheRain first had the idea of using the DS as a MIDI controller and created the DSMIDI, a DS cartridge that adds a standard MIDI port to the DS that can be used by homebrew DS software.
But since making a DSMIDI requires soldering skills and is rather dangerous, we came up with another idea: Using the DS as a wireless MIDI controller. The MIDI signals are sent to the computer via Wifi, and a server program forwards them to MIDI applications.
Later, support for natrium42’s, DSerial was added, enabling MIDI input and output via standard oldskool MIDI cables.
2007-03-13 – DSMIDIWiFi gets DSerial support and becomes DSMI
Sure wireless MIDI is awesome, but it still requires a PC if you want to connect your DS to your MIDI keytar, MIDI modded NES or whatever weird MIDI gear you might have. So far, the solution to this dilemma has been TheRain’s DSMIDI. But unfortunately it requires some skill to build and only supports MIDI output.
Now, with natrium42’s, DSerial it’s possible to connect MIDI devices to the DS easily (instructions here). This method supports both MIDI in- and output.
So, DSMIDIWiFi has now become DSMI (DS Music Interface) and supports both MIDI over WiFi and DSerial – whichever of the two is available. You can even use both connections at the same time, for example to use the DS as a wireless MIDI bridge.
The example apps are DSerial-ready now as well. The current version is a pre-release that doesn’t yet support MIDI input via DSerial, which I will implement once I have the hardware 🙂
NitroTracker will soon get support for MIDI Keyboards and other controllers connected via DSerial. Given sufficient demand, natrium42 can probably be persuaded to mass-produce the MIDI-cables for DSerial 🙂
Thanks to wraggster of http://www.dcemu.co.uk for the news.
http://dsmi.tobw.net/index.php?cat_id=0
Yodajr has released a screenshot of Super Mario Land Advance with improved graphics, which no one should miss. Unfortunatly no new release yet.
http://playeradvance.org/forum/showthread.php?t=6122
Added Mar 15, 2007, Under:
GP2x
HEP is working on BeetleRun, which is a conversation of an old MS DOS game called Antrun. Your job is to guide an ant trough pipes. The pipes are already on the field and just need to be rotated correctly. Remember that the game is in progress and bugs might occuor here and there.
http://forum.gp2x.de/viewtopic.php?t=3944
Goldrunner, a conversion of an old Atari ST and Amiga classic, has been updated to version 0.4. It’s a shoot’em up game.
http://www.playeradvance.org/forum/showthread.php?t=6086
t4ils has released the source code of his game “Avoid ’em all”. Version 1.03 is considered to be the final version of this game.
http://www.playeradvance.org/forum/showthread.php?t=5346
Added Mar 15, 2007, Under:
GP2x
Nadir Suwaidan has released his first GP2x game ever called Dubai Race. His blog can be found at http://dogfull.blogspot.com/
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2086
Added Mar 15, 2007, Under:
GP2x
This is a port of GnuGO 3.6 for GP2X. It is based on PSPGnuGO, by ZX-81. It has been updated to v1.0 recently.
New features:
– Save/Load SGF files
– Improved graphics (thanks to Saehn)
– Improved controls
– CPU freq management (60 MHz when idle, 200 to 300 MHz when thinking)
http://julien.carme.free.fr/gnugo2x.html
yackom has released an early version of DSQuake, along with a video hosted on YouTube. You can find the link to the video on his page as we don’t integrate those.
It’s been a long while since an update. I’ve gotten quite a few emails suggesting that the project was dead but no- my intention in going public before was only to find help in developing on this project. I found a person that has been a great help in developing DSQuake, The Lord of the Pings (LOTP), fitting as he did most of the networking code.
With that said I would like to announce a pre-release of DSQuake available to download here. Since this is a pre-release it isn’t in the full state that we wish to have it, things like better hardware support, graphics glitches, missing dynamic lights, better sound and possibly music and of course better optimized code for the DS.
The shareware of Quake is currently all we support. Which isn’t so much of a technical limitation but because the optimization for the DS of the media in the Quake Pak files isn’t fully automated just yet and without the tools we cannot obviously support the full game because distributing the full game isn’t an option.
DSQuake also currently only supports the flashcards that work in the GBA slot of the DS and emulate a GBA cartridge, the Supercard, M3 and so on or are of the older style Flash Linker types. It currently doesn’t support any of the fat only supported devices or any DS slot 1 devices. Sorry to the ones with hardware that isn’t supported, we may be able to support those in the future.
There is another port of Quake to the DS being run by a friend Simon Hall which is a completely separate effort and our projects don’t share some of the same limitations as mine so please check it out!
Basic sound works and now textures work and the game does looks quite good now and the frame rate is quite playable but it does get somewhat choppy in some sections of the game.
Networking is in fact working for those who want to deathmatch but only in client mode we haven’t got a DS to connect to a DS in network mode yet, but connecting two or more DS to a PC host works fine. It works great locally but the original quake protocol wasn’t designed to work behind NATs which are very common these days so LOTP to developed a tunnel program which can sit between DSQuake and the Quake server. So playing on the internet is also possible with this program. It needs to be run on both client and server side so look into the .bat files for more information.
When starting the game you can press up and down to select the level you wish to play or watch the demos, and press start to make the selection. The controls for the game are the touch screen looks around like a mouse, shooting done with the L button, and jump by either double tapping on the screen or pressing R. Changing weapons is done on the very basic HUD we have now on the top of the bottom screen Pressing the weapon number switches to that weapon. To network or for other reasons to operate the game by the text console is done by Hitting select at the start of the game, but make sure to have a wifi connection configured with the DS, then you can telnet into the DS and operate the Quake command console by doing things like ‘connect x.x.x.x’ to connect to an ip address.
Thanks everyone and I hope you enjoy the port so far.
-john
http://dsquake.blogspot.com/
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