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Data Quota v1.27 (Symbian OS Application)

Simply shows how much of your packet data quota you’ve used so far this month.

http://code.google.com/p/dataquota/

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Snake (22-04-2010) (NDS Game)

Another version of an all time classic. Written using MicroLua.

http://microlua.xooit.fr/t590-Jeu-Reflexe-Snake.htm

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Pokemon Battle v0.70 (NDS Game)

Pokemon Battle is an unofficial and unlicensed RPG game, based around Pokemon.

http://microlua.xooit.fr/t552-Pokemon-Battle.htm

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WorldCall Place And Time v1.5 (Android Application)

This program shows a small info window during incoming/outgoing call. It contents country, region, city (or mobile operator) and LOCAL TIME in that place (worldwide)!

https://slideme.org/application/worldcallplaceandtime

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Last Chance v1.7 (Android Application)

Last chance allows you to define phone numbers to notify through SMS that you are running out of battery. GPS position and, if network is available, street position are sent too. SMS is sent when a user definable battery level is reached.

https://slideme.org/application/last-chance

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ColorMemory v1.81 (Android Game)

Challenge your memory with this fun to play puzzle game. The goal is to match the colors on a board by remembering the colors seen previously. Features multi-levels and world score.

Compete with powerful brains all over the world! World score is based on both time and moves.

Changes:

A new mode with double colored cells is added.

https://slideme.org/application/colormemory-2

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DSx86 v0.11 (DOS emu for NDS)

DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.

Changes:

Mouse emulation using the touchpad. If you have not mapped the SELECT key to a PC key, it works as a toggle to swap the screens so that you can use the stylys as a mouse directly on the emulated PC screen.
EMS memory increased to 1.5MB. Problems in the EMS memory access have not been fixed yet, so this version might run certain games (for example Wing Commander 2) worse than the previous version.
Proper DOS “System File Table” handling. This was needed for the file handle duplication functions, and this is also a requirement for improved DOS device handling (including console I/O) in upcoming versions. This also fixes problems with the 4DOS @select function.
Preliminary support for EGA mode 0x0E (640x200x16). Not properly tested, but some games might work in this mode.
Fixed a bug in Mode-X MOVSB opcode (MOO).
Fixed a bug in DOS CONSOLE INPUT function (Ultima V).
Fixed DUNE 2 save game problem.
Added opcode “repe scasw” down (for real this time!)
Ignore port 0xB8B I/O (GOBLINS, MOO INSTALL).
Support input from port 0x3CE (FD, MOO).
Added Mode-X opcodes LODSB and LODSW (MOO).
Several new EGA opcodes supported (BL, CARRIER, START, WARET, SH, WC1, B2, CALGAMES).
Support DOS functions 0x45 and 0x46 (DUP – DUPLICATE FILE HANDLE) (4DOS).
Support DOS functions 0x27 and 0x28 (RANDOM BLOCK I/O FROM FCB FILE) (Ultima II).

http://dsx86.patrickaalto.com/

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Achtung Wii Kurve v1.3 (Wii Game)

Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve ( http://en.wikipedia.org/wiki/Achtung_die_kurve ). It differs in that it has alot of customization- and control options and actually includes music and sounds. The game supports up to 12 players.

Changes:

Updated to GRRLIB 4.2.0.
Changed background music format from .ogg to .mp3
Added possibility to pause.
Now sorting players by score after a game.
Various minor fixes.

http://wiibrew.org/wiki/Achtung_Wii_Kurve

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Mplayer CE (r574) (Beta) (Wii Application)

Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.

http://code.google.com/p/mplayer-ce/

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rRootage v1.1 (GP2x Game Port)

rRootage is an open-source “bullet hell” abstract style shoot-’em-up written by Kenta Cho from Japan, ported to GP2x by Senor Quack.

Changes:

* Many optimizations in the OpenGLES drawing code. More complete conversion to fixed-point math, along with ARM ASM fixed-point divide and conversion of float divides to multiplies where possible. Now most any scene is 20-60fps. Levels 8-10 are not as smooth as the PC version but still fairly playable.
* Custom configuration utility allows overclocking of CPU and RAM timings, reconfiguration of controls in both rotated and normal modes, selection of rotated or normal screen, disabling of music, and selection of laser to be on or off by default.
* Support added in OpenGLES code for drawing texture effects that were missing before.
* Slight changes to default control schemes but, again, these are now configurable by the user.
* Sound is now at 44khz instead of 22.5khz. In version 1.0, the OGG files were re-encoded to fix a problem with the first song that only seems to surface on ARM architectures. However, with version 1.1, I instead replaced just that one song with a wav decoding and the other songs are original. Overall music quality is now as good as the PC game.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,379

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