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Yabause Wii UO (r2888) (Beta 25) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

* based on the original yabause r2888
* some minor fixes and changes

http://wiibrew.org/wiki/Yabause_Wii

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FBZX Wii v1 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).

http://wiibrew.org/wiki/FBZX_Wii

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Table Sixty-Nine v69.0 (NDS misc)

Chris e-mailed us to let you all know about his brand new Nintendo DS app:

He pretty much describes it best:

Find out if you are seated at table sixty-nine in any radix!

We all know the situation: you go out for a meal at the pub/café/restaurant or whatever. What table do you choose? One by the window? One out of the drought? One strategically near the bar? No, the correct answer is the one with the most amusing table number, i.e 69. All too often though, some scoundrels have got there first, or more likely, the establishment does not have 69 tables.

However, dining disappointment can be averted! There may only be one (if any) table 69 but there are many table sixty-nines! Thanks to the existence of non-decimal numerical bases and this application, you can for example sit at table 23, look it up on this software, go to the bar and inform the attractive person taking your order that you are “seated at table sixty-nine! In base thirty-three.” Whereupon they will swoon at your intelligence and wit and give you their phone number, possibly.

http://www.toxicbreakfast.com/tb/ds.shtml

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Clown 3D (14-04-2012) (NDS Techdemo)

Clown 3D by bl0ckeduser is a little technical demo, which might turn out into a game. You can jump around in 3D worlds, collect keys that open doors and shoot bullets that disintegrate as soon as they touch an object.

http://forum.gbadev.org/viewtopic.php?t=17843

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Wii System Menu Player v0.1 (Wii Application)

The Wii System Menu Player by Dimok and giantpune is a reconstruct of the System Menu with the original resource files of the System Menu. It loads the resource and animation files from the NAND and replicates the behavior of the System Menu.

Features:

* Use and demonstration of the Wii animation and layout system (brlan/brlyt)
* Main system menu layout
* Settings menu layout
* Home menu layout
* Game saves menu layout
* Channel edit menu layout
* Full screen animation banners
* Icon animation banners
* Several system animation banners (e.g. disc/gc channel)
* Gamecube/Classic/WiiMote controller support
* Playing “.bnr” and “.app” files from “sd:/banners/” (e.g. game opening.bnr)
* Widescreen detection
* Language detection

http://wiibrew.org/wiki/WiiSystemMenuPlayer

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WiiMC v1.2.6 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

* Fixed USB support

Thanks to http://nintendomax.com/viewtopic.php?t=14305&f=54 for the news.

http://www.wiimc.org/2012/04/20/version-1-2-6-released/

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NesDS v1.0a (NES emu for NDS)

NesDS by huiminghao is a Nintendo Entertainment System emulator for Nintendo DS.

Changes:

* fds sound added, just works.
* Mapper198 added, SRAM saving not supported.
* Sound update.
* Gesture update.

Thanks to http://nintendomax.com/viewtopic.php?t=14306&f=19 for the news.

http://sourceforge.net/projects/nesds/

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DSx86 v0.42 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Fixed a couple of bugs in the proportional font 80×25 Smooth scaling.
– Another attempt to fix the “Smooth” mode initialization when used in dsx86.ini.
– Implemented DOS function INT 21 AH=87 (Moria)

Thanks to http://nintendomax.com/viewtopic.php?t=14308&f=19 for the news.

http://dsx86.patrickaalto.com/

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DS Pack v1.9.5 (Arcade emu for NDS)

DS Pack by Copper is an Arcade emulator for Pacman and all possible related variants. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs.

Changes:

* Compiled with libnds 1.5.6+ and devkitarm R38
* Adjustments for the following roms: btime, btime2, btimem, cookrace and scregg

Thanks to http://nintendomax.com/viewtopic.php?t=14314&f=19 for the news.

http://www.dev-fr.org/index.php?topic=4004.0

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Diablo 2 Sorceress Project v1.1.2 (NDS Game)

Diablo2 Sorceress Project is a resurrected DS homebrew made by LeRodeur. The game is a Diablo 2 tribute, where you play as a sorceress that must survive an onslaught of zombies.

Release notes / Changes:

For the players:
-Added a menu after splash screens, save/load/controls.
-Npc dialogue (with sound streaming) On
-Quest-line: small and simple quests. Complete the quest-line for a special reward
-Finished way-point menu
-Fixed some display glitches
-Adjusted some skills, firewall/blaze were too powerful

Code improvements:
-Map are now loaded via nitrofs, with text files for config
-Quests can be made easily via a text file
-Sprites/images are now loaded dynamically, it’s a bit more clean
-Cleaned some ugly parts of the source code (though theres a lot to do left…)
-Fixed various bugs

Thanks to http://nintendomax.com/viewtopic.php?t=14319&f=19 for the news.

http://gbatemp.net/topic/325885-diablo2-sorceress-project-v112/

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