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Tower of Sokoban (SMSPCC 2012) (Master System Game)

Tower of Sokaban by Killer Bean 2 and BG is a small demo of what will hopefully, one day, become a somewhat playable game. The gameplay is, as you could guess from the name, about moving blocks around.

http://www.smspower.org/forums/viewtopic.php?t=13670

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Derpy’s Mail (SMSPCC 2012) (Game)

You’re Derpy Hooves, mail mare. Spike’s ill, so Twilight Sparkle has asked you to fly her letters to Princess Celestia. But Gilda is harassing you! Fly around and press button two to drop an anvil on her. It’ll make her much more angry, which is probably not all that good of a plan, to be honest. Avoid getting hit by Gilda – she’ll steal one of Twilight Sparkle’s letters. If you lose all three, you have to return to Ponyville.

This is a very basic game with no real ending – it just gets harder and harder until you lose all you lives or it loops around and goes back to the starting difficulty.

http://www.smspower.org/forums/viewtopic.php?t=13665

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Lost Raider (SMSPCC 2012) (Master System Game)

Lost Raider by vingazole and ichigobankai is an unfinished platform game entered into the SMS Power Coding Competition 2012. Your only goal is to survive and to make a big score!

http://www.smspower.org/forums/viewtopic.php?t=13662

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DARC (SMSPCC 2012) (Master System Game)

DARC is a Jetpack shooter game by Richard Cornelisse and John Hassink. It has influences and is inspired by several games such as Air fortress), H.E.R.O. and Hero Core. The protagonist can fly and shoot in separate directions. Each of the game-pad keys represent a shooting direction. Your goal is to infiltrate the alien fortress. Destroy the cores to disable force fields and advance through the game. During the game your shooting level will increase. As your level increases you will be able to destroy the blue and red crates found in the levels. During your exploration you can use the [PAUSE] button to show your current location in a map. Only the explored areas are visible.

http://www.smspower.org/forums/viewtopic.php?t=13664

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Yoshis Wiz Emu Pack and Fact Sheets v0.4 (Wiz misc)

Yoshis Wiz Emu Pack and Fact Sheets contains SD card ready emulators and fact sheets for the Wiz.


Following emulators come with the pack:

AlexKidd2x 0.6 (SMS)
CPS2Emu (CPS2)
FBA2X 7.3 Alpha (Arcade)
GnGeo 0.7 (Neo Geo)
gpfce 0.4+ (NES)
gpSP 0.9-2Xb-u6 (GBA)
Lemonboy (GBC)
MAME4ALL 2.6 (Arcade)
NeoCD (Neo Geo CD)
OhBoy 1.0.5-svn (GBC)
PCSX ReARMed r14 (PSX)
PCSX4ALL 2.2 (PSX)
PicoDrive 1.8.0 (SMD)
PocketSNES 7.2.0qf (SNES)
ScummVM 1.2.0 (Classic Adv Games)
Temper 0.75 (PCE)
UAE4ALL 0.8.0 Beta (Amiga)

Changes:

Version 0.4 : PCSX ReARMed added + OhBoy updated

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,5,542

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Snail Maze Game (06-03-2012) (NES Game)

Snail Maze Game by Roth – Use the directional buttons to move the snail, and to start the game you have to push Up, B, and A.

https://slydogstudios.org/index.php/snail-maze-game/

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Bermuda Syndrome Wii v0.2 (Wii misc)

Bermuda Syndrome Wii is a port of the Bermuda Syndrome game engine. You need the original data files of the game.

Changes:

* Better usb support(ios58).
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).

http://wiibrew.org/wiki/Bermuda_Syndrome_Wii

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Yabause Wii UO (r2858) (Beta 24) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

* compile with devkitPPC r25 and recent libogc (support new remote plus)
* based on the original yabause r2858 (including mainly improvements of VIDSOFT & SCSP drivers)
* branch software video driver to two drivers: old one and new one
* some minor fixes and changes

http://wiibrew.org/wiki/Yabause_Wii

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ZXDS v0.9.3 (Beta 1) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

+ Proper save requester, including support for basic file management operations.
+ Alternate between two different directories by tapping the save/load file icon again.
+ Quickly switch models in load requester with various L/R+X combinations.
+ Risky operations now use confirmation requesters.
+ It is now possible to step the emulation frame by frame.
+ Added pouet.net and Tipshop pokes library to servers.cfg.
* Implemented HTTP redirects, required by some pouet.net sites.
+ Directly poke decimal, hexadecimal, or binary values in the data dump view.
* Switched to PNG for background and icon graphics. The BMP support remains, but note that some names have changed – check skins/readme.txt for details.
* Augmented the 128k keyboard graphics with symbol characters. Thanks, Paddy.
* The selected keyboard is now saved to the config file.
* Distinguish the load and save slot screens with colored slot frames.
* Disable the keyboard matrix effect during multiplayer session. It is often difficult enough to configure the controls even without it.
* Switching to maximum speed while loading tapes in fast mode now disables the display updates entirely. Handy for slight speed boost if you feel desperate.
* Other subtle changes (nicer boot message, increased cheat poke limit).
* Fixed loading of Pentagon SZX files (ROM paging, step direction).
* Minor bugfixes (libfat mkdir and aliasing, ZIP long name skipping).

Thanks to http://nintendomax.com/viewtopic.php?t=14256&f=19 for the news.

http://zxds.raxoft.cz/

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DS2x86 v0.36 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Changes:

– Implemented “rep stosd” for Mode-X with irregular map mask (Micro Machines 2)
– Forced INT 15 AH=88 to report no extended memory (Borland RTM DOS Extender)
– Implemented “LAST_FIT” memory allocation strategy handling (Borland RTM DOS Extender)
– Implemented “LES reg,m16:16” page fault handling (Borland RTM DOS Extender)
– Implemented INT 21 AH=4D proper return mode reporting (Borland RTM DOS Extender)
– Improved SB emulation to not hang after invalid SB command (Jazz Jackrabbit)
– Implemented support for reading data from file to Mode-X VRAM (Jazz Jackrabbit)
– Implemented proper AdLib timer handling (Mortal Kombat etc SB detection)
– Fixed a bug in ARM9 SB audio buffering scheme (Mortal Kombat, Supaplex, etc)

Thanks to http://nintendomax.com/viewtopic.php?t=14263&f=19 for the news.

http://dsx86.patrickaalto.com/

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