News
Sabacc Basics v0.7.0a (PSP Game)

Sabacc is a card game of luck known throughout the galaxy in the Star Wars universe.

http://forums.qj.net/showthread.php?t=146769

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PSP Tool v0.8 (PSP Application)

PSP Tool is a multi-purpose utility to application which can perform various general management functions on a PlayStation Portable console.

This includes:

– Backup and Restore the IdStorage of the PSP
– Check the IPL injected on the Memory Stick or a file located on the Memory Stick
– Check, Backup, Restore and change the battery EEPROM
– Connect various devices through a USB cable
– Create a checksum of the IPL injected on the Memory Stick or an IPL located on the Memory Stick
– Create a variety of different Magic Memory Sticks
– Erase the entire IPL space of the Memory Stick
– Extract the IPL injected on the Memory Stick to a file
– Format the Memory Stick
– Inject a variety of included IPLs or an IPL from a file to the Memory Stick

Changes:

– Added options to create DC3, DC4, DC5, DC7, DC8 or an original 1.50 Update Flasher Magic Memory Sticks (read manual for requirements, same as original installers).
– Added a Memory Stick format function based on Hellcats Pandora Installer.
– The wave colours are now random and customizable (the wave colours can be changed by pressing SQUARE or holding L while pressing square toggles between the flash0 colours and the internal colours).
– Other minor alterations and fixes.
– Fixed crash when attempting to use a flash via USB when run under DC.
– All files (except loaded PRXs) are now stored in a zip archive in the PSAR section of the EBOOT for easy editing.
– Sources are no longer included to reduce file size.
– IdStorage keys are now saved and restored from a single file and the integrity of the file is validated before restoration.
– Added more information to the system information pandels.

http://forums.qj.net/showthread.php?t=146768

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luaj v0.85 (J2ME misc)

Lightweight, fast Java-centric Lua interpreter written for both J2ME and J2SE, including libraries for basic, string, table, package, math, coroutine packages, an optional compiler, luajava bindings, and JSR-233 pluggable scripting engine bindings.

http://sourceforge.net/projects/luaj/

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Batiscafo v1.0 (J2ME Game)

Batiscafo is a brand new game for mobile devices. It was made with Sun Wireless Toolkit for j2me devices capable of MIDP 2.1 and CLDC 1.1. In it, you navigate in a batiscafo to the deeps of the sea searching for treasures.

http://sourceforge.net/projects/batiscafo/

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Intelligent SMS (09-01-2009) (J2ME misc)

Intelligent SMS is an instance based learning SMS tool for mobile devices with J2ME support.

http://sourceforge.net/projects/ismsmobile/

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SecilWeather v0.7 (PPC Application)

SecilWeather is a finger friendly weather application.

Features:

1. QVGA support(for now)
2.Finger-friendly
3. Cached weather feeds for each location
4. Skinnable themes – background images, colors, weather icons
5. Multiple locations (supports up to six-for now- locations)
6. Uses http://weather.msn.com/ RSS feed
7. Full screen

Changes:

shadow effect(optional)
seperated configuration files(skin&cities)
overlay background skin
transparent weather images
fixed some minor bugs

http://forum.xda-developers.com/showthread.php?t=461879

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G-Alarm v1.2.4 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth or solve a mathematical task.

Changes:

[ADDED] Better support for TouchLockPro
[ADDED] Advanced option: Turn backlight off during an alarm
[ADDED] Alarm option: Pause between the files
[ADDED] “Vibration off” to the context menu of the snooze button
[FIXED] Closing of some locking tools at midnight
[FIXED] No playback after 1st snooze
[UPDATED] Languages: english, german, spanish, italian

Discussion: http://forum.xda-developers.com/showthread.php?t=465879

http://www.ageye.de/index.php?s=galarm/about

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Task Facade v4.0 (Alpha 1) (PPC Application)

Task Facade, previously known as Dynamo 3, is a cool, animated task manager for your PocketPC 2003/05/06 device. Say goodbye to boring text lists of running programs and instead manage your programs by sliding in images of all your running applications onto your screen. For each program on your device an image is saved and when you click the hotkey they all zoom onto your screen. Simply click the one you want and it will increase to fill the screen. Quickly seeing all the running programs is far more efficient than having to read through a text-based task list so Task Facade can make task switching a much faster, and cooler, experience.

Task Facade also allows you to quit programs from inside the image view meaning that it does everything your old text-based program manager could do.

As well as just looking generally cooler, Task Facade offers far more customization than before and allows the whole application to be controlled using either your PDAs hardware keys or the stylus.

http://forum.xda-developers.com/showthread.php?t=420220

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FreeTypeGX v0.2.1 (Wii misc)

FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.

Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.

This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.

Full Doxygen API documentation is included within the download archive for assistance with program integration.

http://wiibrew.org/wiki/FreeTypeGX

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Metaphrasis v0.1.0 (Wii misc)

Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.

This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.

Full Doxygen API documentation is included within the download archive for assistance with program integration.

http://wiibrew.org/wiki/Metaphrasis

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