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Allegro F-200 Patch (GP2x misc)

This patch allows all Allegro based games to be played on the GP2x F-200.

Tested with:

-BunkerMaster
-Rafkill
-GravityForce
-O2em

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2444

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Bunker Master 2x (GP2x Game Port)

The objective is to advance as much as possible into enemy territory, and to try to survive. Move to the right, shoot down enemies, and don’t charge alone! Wait for your army to back you up. Use the different weapons to defeat your foes, and capture their flagpoles until you can’t anymore.

Changes:

Version 0.3 – Fix for F-200
Thanks to kevcal for fix and sbock for testing.
Also some performance improvements.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2184

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Gravity Force 2x v0.4 (GP2x Game Port)

“In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe)”.

Changes:

Version 0.4 – Fix for F-200
Thanks to kevcal for fix and sbock for testing.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2305

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Liquid War 2x v0.2 (GP2x Game Port)

Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents.

Changes:

Version 0.2 – Fix for F-200
Thanks to kevcal for fix and sbock for testing.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1660

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MyPSP Robotics v5.2.1 (PSP Application)

MyPSP Robotics v5.2.1 is out and now has stand alone modules.

Release notes:

ccpspita release a new version of MyPSP, the 5.2.1.

In this version there are some improvements at the simulated voice of module MyTalk and at the management of the ram.

besides, ccpspita, have release a Stand Alone modules to allow the function on PSP FAT. The Stand Alone modules are: MyEye, MyVVoIP, MyTalk, MiAI.

For more info look the README.

http://forums.qj.net/showthread.php?t=132199

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Aap Lander WIP (PSP Game)

BlackShark updates us on his work in progress game “Aap Lander”.

Here is what BlackShark writes:

Hi,

I have reasently made a teaser video of a game Im working on. Aap Lander, its beta version. First and formost id like to apologize for the video quality, all i have to shoot it was my laptop’s webcam. Thus, i had to turn the psp facing the computer and play using the video feed on the screen.

Any way, the game is in a sence like Lunar lander, 2d scroller. Except the maps are more like mazes, were you have to find keys to unlock the exits, and bonus life packs can be found throught the game to extend life. You must also dodge spikes that tend to be lethal if touched! Like the lunar landers before it, you shall have to complete all of the above tasked under fuel restraints, but simply landing on the pads will fill you up, and save your position, should you die in the level again, you will respawn at the pad.

The game has 28+ maps and more will be done before the release, it will come with a Computer end Map editor, with an idiot proof interface, currtisy of EarthQuake. you will be able to edit tiles, map gravity (default is 10, but range is -20 – 20, yes, -gravity is possable!), tiles to be used and enemy optimization/performance.

Enemy speed and maximum map limit can be in a configuration file, Gravity as well, if you perfer to not use map specific Grav.

with the max. map limit, you can choose to add your maps to the story mode, just increase the number, with the number of maps you wan’t to add. or you can load your maps individually, within the game menu, “load custom map” if you perfer to name your maps, this is ideal. Good also for sharing single maps.

That concludes this incite for now, if you have any suggestions or would like to help out with any thing please let me know here.

https://www.youtube.com/watch?v=6DDXVey1K-w

Thank you!
-BlackShark

http://forums.qj.net/showthread.php?t=132164

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Purple Motion v1.0 (PSP Game)

Purple Motion is an arcade game for Sony PSP published by Realtech VR & Vertex Origin.

Story: Welcome to the fastest competition of the galaxy. You will have to finish all the races before the dead line, and caution to all the trapsplaced on the road!

This program requires a PSP with System Software version 1.5 installed on it (2.71SE, 3.XX OE are supported) To check your System Software version, look in ‘Settings’, ‘System Information’ on your PSP. This game is using an homebrew implementation, which is not supported and not approved by Sony. Use at you own risk.

http://www.realtech-vr.com/purplemotion/

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PSPDragon v1.0.1 (Dragon emu for PSP)

PSPDragon is a Dragon / Tandy Coco emulator for PSP.

PSPDragon is a port on PSP of the version 0.19 of Xroar. Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/269-PSPDragon-A-Dragon-Tandy-Coco-Emulator-for-PSP-v1.0.1.html

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Yoshis Labyrinth (11-01-2008) (NDS Game Techdemo)

An early preview of Circus’ new game “Yoshis Labyrinth” seems to be out. Grab it at it’s release thread.

http://www.playeradvance.org/forum/showthread.php?t=17705

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Staris v0.3 (NDS Game)

Staris is a costumize Tetris game (shapes) for the Nintendo DS coded by Sephrioth_FF7.

http://www.dev-fr.org/projets/(ndsjeu)-staris/

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