News
LiraNuna is looking for people helping out at his new game Tales of Dagur II. The first part is one of the most solid free RPG’s for Nintendo DS.
Here is the full post:
I finally got a lot of free time and I’m thinking of getting Tales of Dagur II on track. Unlike older attempts, this one is going to succeed because of several key members who wants to get ToD II into reality. Not only that, we also have a basic story and a new RPG engine based on original ToD, but with more powerful features such as event scripting using the TCL scripting language and a great musician called Willow.
What are we missing then?
* Co-coders – If you want to take a part in extending the existing ToD engine into the new ToD Engine v2
* Scripters – Convert the story into reality with the TCL scripting language
* Pixel artists
* Tool coders – Coding a custom cross platform mapping software and database organizers using wxWidegts
* Story writers and designers – even though we have a basic story idea and handful of ideas, we still want more!
If you think you can help, hop over #tod2 @ EFnet and/or email me to get more details (see contact page).
http://liranuna.drunkencoders.com/
Travel through magical lands in search of the mystical talisman on a quest to vanquish the Dragon King and restore peace to the land. A conversion of the third edition of the amazingly detailed fantasy quest game developed by Bob Harris and produced by Games Workshop, complete with the original three expansion realms and characters. This Nintendo GBA and DS compatible version (PC compatible via VisualBoy Emulator) includes hardware save and the ability to play with up to three computer controlled players, allowing you to take the excitment of Talisman just about anywhere. A unique solo play reward feature offers unlockables, including past edition artwork and additional expansion characters originally appearing in White Dwarf magazine. Remaining issues include Player vs. Player combat, card text gfx, and some card specfic bug fixes.
Thanks to http://www.drunkencoders.com for the news.
http://www.mywiferocksproductions.com/
French description available on the official release thread.
http://www.playeradvance.org/forum/showthread.php?t=7452
PopC is an attempt of coding a Arkanoid like game. The release is around 3 weeks old.
http://www.playeradvance.org/forum/showthread.php?t=7022
Mad City is a kind of maze game in early stages by Schyzophrenic
http://www.playeradvance.org/forum/showthread.php?t=7490
A Boggle variant for your PSP by Jamie Fuller. The release is around 3 weeks old, but worth mentioning.
http://30dbs.blogspot.com/2007/05/game-ready.html
Snow Naval is helding a PSP coding competition. Create a homebrew game. Not an application, just a game. It can be any type. Price is a “4GB Memory card”.
PDRoms note: As we at PDRoms have not heared about this guy before, we can not give any information about the reliability of this competition. Please keep this in mind.
http://snow-naval.co.uk/competition/
Changes:
Changelog:
Added New Weapons
Added New Hud
Added Map Selection
Added New Menu Style
Added Blood in shoot direction
Added Drop shotgun shell
Added Drop shell other guns
Added Kick heads
Added Footsteps
Added Music in Menu
Added Gyro 2.1a Physics
Added Zeusbot 2.05
Added Zeusbot Drop shells
(zeusbot can not throw blood in shoot direction only player)
Removed Load/Save Menu
Removed Unused Maps
Removed Unused Sounds
Removed Unused Models
CF users copy to psp/game
http://forums.qj.net/f-psp-development-forum-11/t-release-cs-combined-assault-06-109845.html
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