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Retro Hunter #28 (misc)

Sven Vößing presents another and unfortunately the last “Retro Hunter” Video-Podcast. It’s in German language only. Usually of interest for every Retro-Fan!

Quote:

Sven Vößing alias Retro Hunter tritt heute zum letzten bei GamersGlobal auf. Ganz normal startet die Sendung mit Choplifter hoch in die Lüfte, während uns Urban Champion wieder zurück auf den Boden der Tatsachen holt. Aber für die letzte Episode von Retro Hunter hat Sven noch was ganz besonderes ausgegraben: die nicht gesendete Chernobyl-Gurke hat heute ihren Auftritt – und etwas zu gewinnen gibt es auch noch. Freut euch also noch mal auf über 18 Minuten Retro-Schwelgerei. Bevor diese Sendung leider zu Ende geht, sieht unten.

Mal was Persönliches, man möge es mir für meine letzte Folge verzeihen: Mir hat es wirklich Spaß gemacht, die Sendung für GamersGlobal zu produzieren. Mich hat es beruflich nun in woanders hin gezogen, und das schließt leider eine Weiterführung der Retro-Hunter-Sendung hier aus. Ich danke dem GG-Team für die tolle Zusammenarbeit, und werde euch als User auf jeden Fall in den Kommentaren erhalten bleiben!

Euer Sven

Retro Hunter #28

http://www.gamersglobal.de/video/retro-hunter-28-die-letzte-ausgabe

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Seaweed Assault (26-10-2011) (A2600 Game)

Seaweed Assault is an Atari VCS game by Random Terrain.

Your name is Captain Nalad Modnar and you are part of an advanced underwater civilization. It’s your duty to patrol your section of the ocean in a semi-organic submarine called the Manatee. Highly aggressive seaweed surrounds you and it keeps trying to replicate faster than you can shoot. Use your torpedoes to blast any bits of seaweed that appear before they clog up your sector and spread to others, making it nearly impossible for anyone to travel. Don’t let the seaweed strangle your civilization to extinction.

http://www.randomterrain.com/atari-2600-memories-program-seaweed-assault.html

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

General:
– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

AGI:
– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

AGOS:
– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:
– Added support for the iOS version of The 7th Guest.

Lure:
– Fixed crash when trying to talk and ask something at the same time.

SCI:
– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:
– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:
– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.

http://www.scummvm.org/news/20111111/

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Inside a Star-filled Sky v1.7.0.0 (Pandora Game Port)

Inside a Star-filled Sky is an infinite, recursive, tactical shooter for one player by Jason Rohrer. The game itself is commercial, the engine port free – Original data files are required and need to be paid for. Ported to Pandora by lunixbochs.

Game trailer: Inside a Star-filled Sky

http://repo.openpandora.org/?page=detail&app=starfilledsky

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xSqueeker (A2600 Demo)

xSqueeker by Szuwarek and Factor6 is a mainly audio demo for Atari 2600 released at Sillyventure 2011.

xSqueeker by Szuwarek and Factor6

http://pouet.net/prod.php?which=58051

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HomeBank v4.4.0.2 (Pandora Application Port)

HomeBank is free software by Maxime Doyen. Use it to manage your personal accounts. It is designed to easy to use. Analyze your finances in detail using powerful filtering tools and graphs. Ported to Pandora by mcobit.

Changes:

– doesn’t write to NAND anymore

http://repo.openpandora.org/?page=detail&app=homebank-homebank-22902

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The Last Mission Remake v0.5 (Dingoo Game)

The Last Mission Remake is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.

You control a tank-like robot which can be divided in two: you rotate caterpillar and head-cannon, and the head part can fly off on its own. However, the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot’s two parts. The original game was published by Operasoft in 1987 and is an almost exact replica of the self-booter PC version. The 4-color CGA graphics is retained but the sound is changed to adlib to give the game more MSX1/2 feel.

Changes:

+ rewrite a bit keypress routines
+ any key to exit demo mode
+ make elevators part of the game process, not a cutscene – make final cleanup
+ pause mode
+ fullscreen toggle for sdl (win32 and *nix)
+ rotating “the last mission” logo
+ showing big title picture

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,541

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BrainParty v1.0.0.3 (Pandora Game Port)

Brain Party by Paul Hudson is a fun, free puzzle game for all the family that’s made up of 36 minigames designed to push your brain to its limits by testing memory, logic, mathematics, reaction time and more! Brain Party is split into two modes: test mode gives you five minigames in a row and adds up your brain weight to see how smart you are, and practise mode lets you play your favourite minigames as often as you want.

Changes:

– Should fix some touchscreen issues reported by Mr.Loon

http://repo.openpandora.org/?page=detail&app=brainparty-brainparty-29611

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XBoard v4.5.2a.r12 (Pandora Game Port)

XBoard is a port of the open source chess game XBoard.

Changes:

No changelog provided

http://repo.openpandora.org/?page=detail&app=xboard-1218

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Something v0.000003 (Wii misc)

Something by ThatOtherPerson is a 3D engine demo/test for Wii and Windows.

TheClosedSystem

Release notes:

Here is yet another update to that still nameless thing I’ve been posting for roughly a week now. There are a lot of small changes. Blocks are solid now even when falling, the way legs rotate has improved, now you aim where the cursor is pointing instead of where the center of the screen is pointing, I removed the spheres that followed you, there are more things you can change by editing the settings file, etc. Mostly it’s just polish and optimization.

There is also a Wii version now.

I think I’ve figured out now what I’m actually going to make this game into.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = Change view

Wii controls:
Analog stick = Move
IR pointer = Aim
C = Jump
B = Action
Left and Right = Change action
A = Change view

Thanks to http://www.nintendomax.com/viewtopic.php?t=13993&f=54 for the news.

http://thatotherdev.com/2011/11/15/something-v0-000003-–-wii-windows/

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