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Microfi Nitrogen is a native Windows Mobile application (unmanaged code) that allows you to play MP3 songs stored on your Pocket PC device.
It features a file browser, full skin support, “Shuffle” and “Repeat” modes, a 10-band equalizer with preset support, a built-in sleep mode and a command to blank screen to prevent energy waste while playing music. Nitrogen uses the MAD decoder, which is opensource. As the official releases of MAD for Pocket PC seem to be discontinued, Nitrogen uses the libraries from an opensource player (GSPlayer).
Nitrogen was build due to the lack of finger-friendly players for Pocket PC (you have to use stylus even for simple tasks). It features large buttons and you can browse among your playlist by drawing circles on the screen (tapping in the appropriate space). In future releases the program will be expected to have other extensions support and more features, but such things are still being tested to ensure stability and efficiency.
Key features:
:: Full MP3/OGG playback;
:: Customizable interface with skin support;
:: 10-band equalizer with 8 presets;
:: Large and easy-to-use buttons;
:: Media browser with playlist editor;
:: Large menus to perform tasks with the fingers;
:: Kinetic scrolling;
:: Smart shuffle and repeat modes;
:: Adjustable sleep timer;
:: Amazingly fast to load and to play;
:: Blank screen command to save energy;
:: Native C++ code: no need for .NET framework;
:: Extremely lightweight;
:: File association support;
:: Album art support;
:: Opensource;
http://forum.xda-developers.com/showthread.php?t=523505
iPhoneToday aims to be an iPhone Today style interface for Pocket PC’s.
Aimed features:
– Multiples screens (With animates transactions)
– Notification on icons for calls, sms, etc
– Is a Today (No problems when we push the home button, no problems with incoming calls, …)
– Compatibility with others todays (By example: Date Today and iPhoneToday after), today height configurable
– QVGA, VGA, WVGA… (The user define the icon size and height screen)
– Icons configuration in xml (you can to do copy & paste to other device)
– Write on C++
– For now, only 62Kb + Icons in memory
Changes:
– Simple animation on launch (you must check “launch animation” for each icon)
– Load icon from exe or lnk if you not set a icon
– Transactions in circles for change page
– Fix crash on delete icons
– Changed wifi and bluetooth notifications to green
– NOT fixed the problem with slow animations on reload the plugin… (you must to do softreset for fast animations)
– Fixed crash on edit icons (When we push “OK” the program was crashed) (0.8b)
– Little change in launch animation (In 0.8 it have a little jump before to launch the application) (0.8b)
http://forum.xda-developers.com/showthread.php?t=508429
Change any image of yours to the background image of the 6.5 lockscreen.
http://forum.xda-developers.com/showthread.php?t=523812
Opera Mobile is a solid well know webbrowser. The latest branch has reached beta stage so go and get it. The final release will be commercial, as usual, while this beta is free.
Link: ftp://ftp.opera.com/pub/opera/winmobile/970b1/
http://www.opera.com/
Get TMC from the FM radio of your device!
Changes:
-FM radio is powered ON on driver loading. This solves many user issues.
-HGPS_Switch have changed slightly the icon to diferenciate from HGPS_Client easily on program launchers.
http://forum.xda-developers.com/showthread.php?t=512630
Shunting Puzzle by Philipp Klaus Krause is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
This is a simple shunting puzzle for the ColecoVision. It has two levels corresponding to the classic Inglenook and Timesaver shunting puzzles.
Move the joystick forward / backward to move the engine.
The first fire button activates and deactivates decoupling mode. In decoupling mode a blue decoupling cursor appears and marks the decoupling position. It can be moved along the train by moving the joystick left/right. The second fire button decouples (and leaves decoupling mode).
Switches can be operated using the numbers on the keypad. Current switch positions are signaled by the point indicators next to the switches.
Discussion:
http://pdroms.de/files/2177/
Droplets by Herman Samso is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
Goal is to collect a given sequence of jewels and gems to reach the next level.
Discussion: //phpbb/viewtopic.php?f=91&t=5968
http://pdroms.de/files/2176/
Skipp and Friends by Mukunda Johnson, Ken Snyder, Steven Velema and Hubert Lamontagne is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
The object of the game is to move all three characters to the EXIT in each level. Each player has 2 limited special abilities that you may use to help advance through the level. The in-game status bar displays the name of each ability and how many times it can be used during that level.
For example, Apple’s two abilities are CARDKEY and SCREAM. Using CARDKEY next to a door will cause it to open and detract one CARDKEY point (you need at least one point to open a door). Her SCREAM stuns nearby enemies for a short period of time.
All three players must be alive and to the exit to complete the level. If you get yourself stuck, press START to pause and then SELECT to restart the level.
After you complete each level a 4 letter password is given to you so that you may resume the game using the Password option at the title screen, after your system has been shut off.
Discussion: //phpbb/viewtopic.php?f=87&t=5967
http://pdroms.de/files/2175/
Factory Bots by Nicholas Scheltema is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a Dispenser, put them in a Processor, then take the processed material and drop it into a Collector.
This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing; if nothing applies. It’s also possible to introduce additional robots to a stage.
There are other obstacles that need to be overcome, such as reaching the different coloured buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.
Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.
The number of instructions available are limited per stage. Solving each stage requires careful use of the available instructions to perfectly plan a successful sequence.
Discussion: //phpbb/viewtopic.php?f=91&t=5964
http://pdroms.de/files/2174/
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