Cobra – The Arcade is a shooter game for Wii.
Infantile Paralysiser updaed his excellent shell application MoonShell.
An english description about the supported file formats can be found here: http://mdxonlinemirror.dyndns.org/Readme_ENG.html
Changes:
Fixed fatal error #15203 with DPG playback
Added Arabic language support
Update Korean’s manuals
Added “StpEvery.txt” and “DisScCap.txt”
Supported Exif2.1/DCF
Renewed language selector
Fixed: mistake external switch key mapping
Fixed: cannot return from resume bug
Fixed: can not start bug with 2kbyte cluster FAT16 disk
Thanks to http://www.nintendomax.com for the news.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.
Changes:
Added high score table.
Fixed levels to be a bit easier.
The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. It uses GX for drawing, libpng for handling PNG, and libs of libogc.
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.
Changes:
Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play
The deadline for this PDRC v4.01 is over in all timezones and we have recieved eight entries!
– Droplets by Herman Samso (GBA)
– Clem the Retarded Elf 2 by Scott Lininger, Maxwell Saal (GBA)
– Factory Bots by Nicholas Scheltema (GBA)
– GemVenture (Beta) by by Tom Livak (NES)
– Gears Of Fate by Thor (NGPC)
– Poomania by Metalvotze (GBA)
– Skipp and Friends: Unexpected Journy by Mukunda Johnson (SNES)
– Shunting Puzzle by Philipp Klau Krause (ColecoVision)
The entries will be published by time as we need to prepare screenshots and description text.
The prizes were sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x; a competition would not have been possible without them. THANKS!
WADder is a Wii Channel Creator for use with Homebrew-enabled Wii consoles.
Changes:
Fixed comex’s NAND loader
made comex NAND loader default
hopefully fixed WAD unpack fail
also tried to fix a few other bugs
cleaned up code, now uses bitwise flags, not direct control reading
more stuff that I don’t remember
Franxis updated MAM4ALL for GP2x and Wiz. MAME stands for “multiple arcade machine emulator”.
Changes:
– GP2X WIZ version improvements:
Added MMU Hack kernel module by Notaz. It gives more performance.
Added more CPU frequencies selectable in the frontend.
MENU button is fire button in rotated video mode.
Option to draw the screen rotated to fix the diagonal line but with impact in the performance.
– Some optimizations and bug-fixes in the timers.
– Less frame-skip is applied (changed the threshold to consider full speed in the auto-frameskip code, from 99% to 92%).
– Slaanesh added discrete sound system. So far only Canyon Bomber has been updated. It now has sound but it is slow.
Franxis updated MAM4ALL for GP2x and Wiz. MAME stands for “multiple arcade machine emulator”.
Changes:
– GP2X WIZ version improvements:
Added MMU Hack kernel module by Notaz. It gives more performance.
Added more CPU frequencies selectable in the frontend.
MENU button is fire button in rotated video mode.
Option to draw the screen rotated to fix the diagonal line but with impact in the performance.
– Some optimizations and bug-fixes in the timers.
– Less frame-skip is applied (changed the threshold to consider full speed in the auto-frameskip code, from 99% to 92%).
– Slaanesh added discrete sound system. So far only Canyon Bomber has been updated. It now has sound but it is slow.
minishlink comes up with another TicTacToe game for Wii!