Dox updated one of his very very old raytracing demo for the GBA and also released 2 new raycasting demos. You can check it out athttp://www.9wires.com/ts/pd.html
Shen updated his entry which he entered in the PDRoms Coding Competition. The game has an animated background now and looks much cuter.http://shen.mansell.tripod.com
GBAX.com sent the promised items out to their winners. Depending on the destination country this might take up to two weeks. Thanks to GBAX for supporting the PDRoms Coding Competition!http://www.gbax.com/
Derek Evans released an updated version of his 3D engine for GBA. Check it out at:http://www.theteahouse.com.au/gba/
rlyeh released a public version of his Colecovision emulator for GP32. Here are the release notes:
– full working savestates and loadstates- full working virtual numeric keyboard- fixed a strange bug related to SMC health. No more clusters lost :-)- improved speed when grabing snapshots (PNG format)- improved compatibility with some odd games (like”Bump ‘n Jump”)- new ability at choosing ColecoVision boot up bios- new ability to stretch screen (full screen, 1.25:1.25)- new adjustable autofire for A and B buttons- new cool icon (thx Antiriad!)- new fast fileselector (able to scan some hundred zipped roms per minute)- new screen stretching support- new sound core from MAME but fixed noise channel- new user interface (fSMS32 style)What’s lacking:- improving noise channel accuracy a little more- adding more missing options- fixing known bugs as usual :-)- slowing the gameplay a bit?- Adam computer support maybe?
Mike/Gamefreax is sending the promised prizes from the PDRoms Coding Competition to their winners today. Thanks again to Gamefreax for their support!http://www.gamefreax.de/
GP32Spain having a new game on their page. I can’t describe the game well right now, but when you see the screenshot you know what it is about.http://www.gp32spain.com/
Another game which has been sent to GBAdev is Paradise Road by Phil Stroffolino.http://www.gbadev.org/
Johnny North send this latest game to the guys it GBAdev.org. It’s, as the names allready tells us, a multiplayer pong game.
I originally created this multiplayer pong game as a test where I could isolate multiplayer code in the simplest possible game. I intended to release the source code to get feed back from the community on how to work out the problems. Seems as though there’s not much interest in the subject though and I was able to work out most of my problems along the way so far. So there you have it, the most basic possible 2 player pong game.This is just a rough demo at the moment, but I thought I’d release it in case anyone has interest in the subject or game. Some time in December I’ll make a final release including better menus, sound and source.
Another”Third Creation”coding compo for Playstation 2 is over. This time there were three submissions: Explorations by Adresd, Save of the VU by Jar&Christro by Raizor.http://www.thethirdcreation.net