Another update of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) is out. Changes:
V5.4 – 2004-01-11 (FluBBa)* Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).* Fixed multibooting from multibooted GBA.
Another update of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) is out. Changes:
V5.4 – 2004-01-11 (FluBBa)* Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).* Fixed multibooting from multibooted GBA.
Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:
Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I’m pleased with the result. I’ve now had to put in a delay loop which gives me spare CPU time….* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)
JyCet released a brandnew game for the GP32 called Bug Attack. You can get it from his page.http://anthologie.emu-france.com/
Seems two days ago there were two updates of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) and we missed the latest one. You can grab v5.3 from FluBBa’s page.http://hem.passagen.se/flubba/gba.html
ADIC 2003 is over and the organizers made a screenshot page of all submissions.http://adic2003.gp32news.com/games/games.html
Another Gameboy game by Ventzislav. It’s a puzzle game called MazezaM and is truly a lot of headache, even if the graphics are not that good.
Ventzislav sent in a brandnew game for GBC. In fact it’s his first ever Gameboy game. Not much text needed, just look at the screenshot.
Datel UKoffering cash money for Gameboy Advance minigames on short schedule (deadline 25th January). They probably pay 1000-3000 US$ / game. You can grab more information on a temporary page linked below. This might be a good chance for GBA hobby developers to gain attention and make a little money out of it.http://sinistar.sparked.net/gdr.php
There is another coding competition organized by PDRoms.
This competition is not much of a challenge but you have only 10 days of time. Deadline is the 18th January 2004 at midnight (CET time). The goal is to write a”LLamatron”style game (not a clone!). The file size does not matter this time.
Allowed systems are Gameboy Classic/Color, Gameboy Advance, GP32, Neo Geo Pocket Classic/Color and Dreamcast!
Judge support comes from Freeze/Dreamcast-Scene.com and EvilDragon/GP32x.com.
The first prize, which is a NGPC plus seven (!) games, is sponsored by Consolefever.com an onlineshop for consoles, console games and console accessories.
PS.: If you are webmaster of a related page please help spreading the word about this compo, thanks in advance 🙂
[LINK NOT VALID ANYMORE]
Update: Deadline extended to 8th February (Sunday) due to DATEL offering cash money for Gameboy Advance minigames on short schedule (deadline 25th January). That’s what I call bad timing, but since I want to support the GBA scene and still have the one or other LLamatron style game for GBA I extended the deadline. This should also help others to have enough time to make something great :o)
Skeezix released a new version of his Atari ST emulator. This version now has two FXEs, the first is the normal version and the second, Castawa+.fxe, has improved sampled-audio playback but is slightly slower than the normal version.
Download it from the homepage here.