K9 is an experimental fork of the core Android POP/IMAP client. Primarily, K9 is focused on making it easy to chew through large volumes of email.
Example application for sending AT Commands and USSD via Bluetooth, implemented in Python.
Start the app/ run the source code from a phone or an emulator, select a Bluetooth connection and start controlling the other device sending AT Commands and reading the response.
The command set consists of a series of short text trings which combine together to produce complete commands for operations such as dialing, hanging up, and changing the parameters of the connection.
The ETSI GSM 07.07 (3GPP TS 27.007) specifies AT style commands for controlling a GSM phone or modem.
http://discussion.forum.nokia.com/forum/showthread.php?t=150226
Creepy Invaders is a Space Invaders look-a-like done in Python.
Release notes:
v1.2, 30-November-2008: Sensor (accelometer) and vibration support! (updated 2-Dec-2008: sis can now be installed to any drive)
http://koti.mbnet.fi/~haviital/index.shtml?projects_python_apps
Rafael T. has announced a new game called Genius, which is a copy of “Simon Says” game done in PyS60.
http://discussion.forum.nokia.com/forum/showthread.php?t=152086
Jomtris is a “tetris” style of casual game. You handle and remove dropping 4-tile pieces as long as possible and that’s it. One game session should take max 5-10 minutes.
The playing field is vertical 10×20 square field, there are different 4-tile pieces dropping down from top and you have to fit them nicely at the bottom. All full rows are removed, to give you some more space to arrange tiles.
You can play either with joystick or keyboard or both at the same time.
There is top-20 high score, pictures on left are from previous v.1.10 release.
This Development Release is made to request feedback. How should this game work, how to count and compare highscore, what kind of setting are needed, what there should be on the screen to make it look nice.
The Python programming language for S60 mobile phones.
Discussion: http://discussion.forum.nokia.com/forum/forumdisplay.php?forumid=102
UFO: Enemy Unknown (later released under the title X-COM: UFO Defense in the United States and X-COM: Enemy Unknown for the European market) is a video game created by Julian Gollop and published by MicroProse Software in 1993. It is the first game in the X-COM series.
The story of X-COM begins in 1998. The initial plot centers around increased reports of UFO sightings. Tales of abduction and terrorism by the unknown aliens become widespread. The nations of the world come to perceive this as a threat and attempt to form their own forces to deal with this, such as Japan’s Kiryu-Kai; these forces fail miserably, the Kiryu-Kai not intercepting a single UFO in its five months of operation. On December 11, 1998, representatives from some of the most powerful nations in the world meet in Geneva, Switzerland, to discuss the issue. From this meeting was born the Extraterrestrial Combat Unit – X-COM, which the player takes control of during the course of the game.
[Above lines from Wikipedia : http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown ]
Note: The Original X-COM: UFO Defense Version 1.4 required!
This is a port of the latest Milkytracker version with touchscreen support.
The source code can be found here: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2710 the other link below holds the binary.
Asteroids On Steroids is based loosely on Asteroids and is written in Fenix.
According to http://www.dcemu.co.uk/openbor-playstation-2-port-up-for-testing-174007.html the guys from LavaLit are currently looking for guys to test the PS2 Port of marvellous OpenBOR engine.