News
HiivelyPlay v2.0 (Wii Application)

HiivelyPlay is an AHX/HVL module player with Wiimote and FrontSD support.

HVL is a tracker format based upon the AHX format created in the mid ’90s by Dexter and Pink of Abyss. The AHX format was relatively popular, and many songs were created and used in scene productions and games. AHX was designed to create a very SID-like sound on the Amiga. HVL offers several improvements on the AHX format.

Changes:

Updated to the latest HivelyTracker replayer
Now has a graphical interface
Point & click with the wiimote
VUMeters

http://wiibrew.org/wiki/HiivelyPlay

By with 0 comments
Twilight Hack v0.1 (Beta 2) (Wii Application)

Team Twiizers has released the Twilight Hack v0.1 (Beta 2) which is compatible with System Menu 3.4 only. Earlier users should continue with the v0.1 (Beta 1) Twilight Hack

Unless there is a good reason your are still adviced to NOT update your system software.

http://wiibrew.org/wiki/Twilight_Hack

By with 0 comments
GxGeo v0.5 (NeoGeo emu for Wii)

GxGeo is a Neo-Geo Emulator for the Wii based on GnGeo by pepone. GnGeo is coded in C and uses the SDL multimedia library.

Release notes:

– Today I am happy enough with GxGeo to release it, the source code is a mess so I if you’d like it ask me for it – I’d rather not spread messy code and bad examples 🙂
– I have only tested this release on a PAL SDTV but it should fit on an NTSC SDTV, no idea about HDTV hehe
– There are still some sound issues, maybe just with PAL.. I’m not sure, more testing is required
– This release will boot some large ROMs but not all of them will run at full speed – Metal Slug 2 is one of these
– Larger ROMs (Metal Slug 3) will still not load – some kind of paging system is required 🙂

Thanks to www.nintendomax.com for the news.

http://wiibrew.org/wiki/GxGeo

By with 0 comments
PocketSNES v6.4.5 (SNES emu for GP2x)

headoverheels has updated PocketSNES for GP2x.

Changes:

– Fixed: background graphics bugs in Dragon Ball Z Super Butoden 2
– Fixed: bad sound in Actraiser.
– Fixed: error loading default rom directory.
– Fixed: bug in compressed savestate loading.
– Fixed: Sound issues in firmwares < 4.0. - Optimizations in c4 emulation code.

http://www.gp32x.com/board/index.php?showtopic=45397

By with 0 comments
MeBoy v2.0 (GBC emu for J2ME)

MeBoy is a Gameboy emulator for mobile phones (which means you can use it to play Gameboy games on a mobile phone). It works on phones with support for Java Micro Edition, specifically MIDP 2.0. Your phone manufacturer’s web site can tell you if this includes your phone.

MeBoy supports both Gameboy and Gameboy Color games, and with version 2.0 you can even play your games with sound!

With MeBoy you can also save your progress at any time, whether the game itself supports saving or not. Any number of saved games can be stored concurrenly (only limited by your phone’s available storage space). Since version 2.0, you can share your saved games with your friends via Bluetooth.

Thanks to http://www.aep-emu.de for the news.

http://www.arktos.se/meboy/

By with 0 comments
Ifcaros Tetris v1.3 (PS2 Game)

Ifcaro updated his Tetris game for Playstation 2.

Changes:

– Fixed bug in the level 10.
– Now the top button makes the piece to fall suddenly.
– Added the possibility of personalized music from a usb.

Discussion: http://forums.ps2dev.org/viewtopic.php?t=11185

http://ps2dev.ifcaro.net/programas,15.htm

By with 0 comments
ameDS v3.0 WIP (CPC emu for NDS)

Alekmaul is spicing up his CPC emulator ameDS. There is no release yet, but there should be one this week.

Changes coded so far:

* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)

Thanks to alekmaul himself for the news.

http://www.portabledev.com/smf/index.php?topic=226.msg2737#msg2737

By with 0 comments
Plasma Effect (Sega Saturn Techdemo)

Last but not least for todays Sega Saturn news is a Plasma Effect. Courtesy of mic, once again.

http://jiggawatt.org/badc0de/console.htm#saturn

By with 0 comments
Mesh Processing Test (Sega Saturn Techdemo)

Want to mess and play with mesh processing? Mic did so…

http://jiggawatt.org/badc0de/console.htm#saturn

By with 0 comments
Gouraud Shading Test (Sega Saturn Techdemo)

Another technical demo for Sega Saturn from mic is Gouraud Shading Test. It a gouraud shading test routine.

Thanks to mic himself for the news.

http://jiggawatt.org/badc0de/console.htm#saturn

By with 0 comments