Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes from atari2600land:
New version. Starts at level 4, which is a swimming world, so I need a sprite of him swimming. Right difficulty A starts at level 3, right difficulty B starts at 4. I just got the mechanics of level 4 going, so I haven’t put in any enemies yet.
http://www.atariage.com/forums/index.php?showtopic=121915&st=75
Another homebrew NES game by Sivak called Geminim. Unfortunatly without closer details.
http://www.nesdev.com/bbs/viewtopic.php?t=3799
Siamond is a Simon clone for NES.
Release notes:
For those interested, I have a newer version:
http://www.nintendoage.com/media/_usermedia/attachments/Siamond3%2Ezip
Some better graphics in-game (I think anyway), a more ornate title screen with music, and you have a time limit to enter your move now.
I rewrote some of the instruction screen as per Blargg’s suggestions, although I do realize I spelled “Ends” wrong. It’s been fixed.
As I post newer demos I continue to update more things, heh.
http://www.nesdev.com/bbs/viewtopic.php?t=3928
Quote from Sivak:
Hey folks. Thanks to the help I got, I have a pretty clean rom of a functional Columns game. Right now, things are simple and only 8 blocks are in the rotation of what you get (one of which being the magic jewel), so things won’t be too challenging. Though you can see how the engine works currently.
To check it out, go to: http://www.nintendoage.com/media/_usermedia/attachments/COLUMNS%2Ezip
http://www.nesdev.com/bbs/viewtopic.php?t=4108
Quote from roth:
This is a small game that I started not too long ago. It’s tic-tac-toe, but with a twist.
The computer is unbeatable by normal means of playing the game, so there are items, or power-ups if you’d rather call them that. There are extra turn, switch O tile to X tile, clear row, and clear column items that you can get. They are obtained individually depending on things that you have done in the game; three stalemates, two diagonal wins, two horizontal wins, and two vertical wins respectively. You can only have one of each item at a time.
Button A places your tile, and B activates the item you have selected. Use Select to choose which item to have selected. For the switch O to X item, you have to have the gameplay arrow over the O tile you wish to change when you push B. Of course, Start begins the game.
Since this is a demo build, being able to end the game is taken out, and it just keeps looping. In the final assembly, the game can be beaten by winning five games against the computer.
Anyway, I’m pleased with how this has turned out. There are a few little things I want to do to it, mostly cosmetic, but besides that, it’s pretty much done : ) It has been tested on hardware and works, so I’m VERY pleased about that! Here it is: http://robertlbryant.com/temp/ttxo.nes
http://www.nesdev.com/bbs/viewtopic.php?t=4123
Earlier this month LoneKiltedNinja ( //phpbb/memberlist.php?mode=viewprofile&u=985 ) has released a Mandelbrot program for the good old NES.
http://www.nesdev.com/bbs/viewtopic.php?t=4212
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
Changes:
* 1.22 – Stability – check! (+ flashing HighScore-row)
http://forum.palib.info/index.php?topic=5194.0
Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable.
http://psp.akop.org/fuse
The Neo-Guys are holding another Summer Coding Competition. Deadline is 20th August 2008. Systems permitted are GBA, NDS and PSP.
Quote:
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 “original score ” , but the second entry (same project from last contest but improved, and just enter one more time again ) will don’t get any “original score” in this contest.
[2] With this contest we will keep to use the new judge way still — everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the “TOP REVIEWER” sample — http://www.neoflash.com/forum/index.php/board,108.0.html
We will keep the new award — “NEO TOP REVIEWER” too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top “NEO Professional Reviewer” will get our prize.
[3] The No.1 winner from last Neo contest can’t use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA’s GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of “NEO Summer coding contest 2008” to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 “Motion Score”.
[8] You don’t need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Thanks to http://www.dcemu.co.uk for the news.
http://www.neoflash.com/forum/index.php/topic,5206.0.html