“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS. Source code can be found here.
Release notes:
* Added Papymouge’s shell as the default one.
Thanks to http://nintendomax.com/viewtopic.php?t=14275&f=19 for the news.
“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS. Source code can be found here.
Release notes:
* Added Papymouge’s shell as the default one.
Thanks to http://nintendomax.com/viewtopic.php?t=14275&f=19 for the news.
Spirits DS by NightFox is a game inspired by Topo Soft‘s Spirits.
Changes:
* Fixed a bug in the animation of the character at the end of the game, that causes the character to be invisible if he was immune at the time to kill the eagle.
* Added the “Minimap” function, pressing the “X” key.
Thanks to http://nintendomax.com/viewtopic.php?t=14276&f=19 for the news.
http://www.nightfoxandco.com/index.php/20120329/spirits-ds-version-20120329-beta-2/?lang=en
Rockbot is a Megaman fan game with level editor.
PanMess – Multi Emulation Super System for the OpenPandora. Based on the AdvanceMESS platform with code borrowed from mcobit.
Changes:
* Makes use of Notaz’s fabulous accelerated SDL library
* Full Screen menu, just like PanMame
* Displays all systems AdvanceMess supports that do not require any sort of bios
* Auto scaled full screen modes for all emulated platforms
* Uses OSS sound by default for best speed and compatibility
* Numerous tweaks to the default advmess.rc file to favor speed on all systems
http://repo.openpandora.org/?page=detail&app=panmess-advmenu-0102
PandaBAS is a Pandora port of the SpecBAS BASIC interpreter. Based on Sinclair BASIC, but allowing the user to take advantage of more modern hardware – 8bit graphics, sound samples/mod/mp3 etc, with a much more advanced graphics and windowing system.
Changes:
* Added sysvar access with the OPTION command.
http://repo.openpandora.org/?page=detail&app=pandabas.zxdunny.2994
Sqrzx 3 by Retroguru is a pretty insane Jump’n Run Game with Puzzle elements, available for Amiga OS4, AROS, Caanoo, Dingoo A320 (OpenDingux), Dreamcast, GP2x, Mac OS X, Motomagx, MorphOS, NetBSD (Intel), Pandora, Playstation Portable (unsigned), Symbian OS Series 60, Symbian OS UIQ3, Ubuntu, Windows and Wiz.
Make sure your mind works faster than a thunder and your fingers should be even faster than that.
The Dreamcast version has been updated, while all other 16 platforms are an initial release to it’s respective platforms.
The well known Mozilla Foundation‘s browser Firefox ported to Pandora by hdondk. The award-winning Firefox Web browser has security, speed and new features that will change the way you use the Web.
http://repo.openpandora.org/?page=detail&app=firefox.hdonk.500
“Zelda: Mystery of Solarus DX” is an enhanced remake of “Mystery of Solarus”. Its objectives are to correct the many flaws of its predecessor: The battle system, the bosses, the use of items, etc. This Deluxe version will be the opportunity for you to relive the adventure in a brand new way, or even to discover it for the first time if you’ve never played it before!
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,26,840
Wii Casino by mdbrim and Mr_Nick666 is a Casino game complete with blackjack and craps for the Wii. More games are in the works. This is an update to the popular Wii Double Down game.
Changes:
* Renamed “Wii Casino”
* Added Craps with 3d physics
* Added Bank with ability to save three accounts
* Compiled with latest libogc and GRRLIB
* Fully animated Assistant and Miis
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
Changes:
Wire
* debug build uses custom operator new/delete
* unified handling of platform dependent index buffers
* fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
Importer
* turned importer into lib
* handle render states that are defined per material (additionally to per node/leaf defined render states)
* handle vertex and index buffer access usage types
* keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
* fixed memory leak
Tools
* added Bullet Physics lib to solution for wii and win
* added Unity3D exporter
* fixed 3rd party lib gcc warnings