News
Although there is an OpenJazz port for Dingux already, Zear comes up with many improvements compared to the old port.
Let’s list the most important ones:
* compiled against the latest svn (129), it has A LOT of updates, like:
– partial support of mode7 bonus level
– all the levels are playable and completable
– partial support of the first boss – medivo guardian
– plasma effect in the main menu
– partial support of the cut-scene movies
– many minor fixes
* improved button mapping in-game and in the menu
* fixed music not looping
* support of two resolutions: 320×240 and 320×200
* support of usb networking multiplayer
* merged dingux patches with the vanilla svn, dingux port is now official!
http://boards.dingoonity.org/dingux-releases/openjazz-2148/
Angband is a rogue-like game (similar to Nethack if you’re unfamiliar with it).
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,457
UAE4ALL for the Pandora has been updated. UAE4ALL is a famous branch of UAE, an well known Amiga emulator. Needs to be optimized but runs tons of games fullspeed!
Changes:
* Hires-mode is fixed now (again).
* Button (B ) is a shortcut to “more options” in main menu.
In mouse-mode (A) was “arrow right” and (B ) was “arrow left” – that’s corrected now ((A)=left, (B )=right)
* In mouse-mode (=pinball-mode) dpad left and dpad right fired LALT every frame (in quasi autofire-mode) when pressed causing annoying sound in Pinball Dreams/Fantasies – that’s fixed (LALT is now constantly pressed as long as you press dpad left or dpad right).
* Updated text in runme.sh-script (UAE core => FAME/C and “Mouse mode = Pinball mode”).
* Mouse-pointer in Workbench was only half as wide as before and could only be moved in the left half of the screen.
Using the changes from smoku’s commit “Removed misported sprite collision handling” fixed this again.
Also Pinball Fantasies’ menu wasn’t displayed correctly before (some gfx on the left were missing) which was also fixed by this.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,74
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…
Known issues / to do list
* remap buttons according to SNES configuration
* identify the cause of random freezes
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,389
Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines.
http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf
The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,388
NuPDF is a small, relatively fast PDF reader for the Dingoo-A320 running Dingux.
Changes:
added page rotation
added goto specific page
added config file
added return to top of page on pagechange
starting zoom level tweaked
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,113,345
Added Aug 4, 2010, Under:
Wii
TwoPointFive is a first person perspective demo with pseudo 3D graphics (similar to games such as Wolfenstein 3D). The environment that you wander around in is a randomly generated maze.
Changes:
Walls are now textured.
Collision detection (walls are now solid).
Added classic controller support.
http://wiibrew.org/wiki/TwoPointFive
Dink Smallwood is a humorous zelda-like isometric adventure/RPG produced and published by Robinson Technologies in 1997. PND contains both binary (compiled from source) and free data from http://ftp.gnu.org/gnu/freedink/
http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf
uDemineur by Reylak is a Minesweeper game for the Nintendo DS. Micro Lua DS is required to run this game.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12165&f=19 for the news.
http://microlua.xooit.fr/t327-uDemineur-DS.htm