Open BoR is a port of Beats of Rage and the enhanced OpenBOR for the GP2x. It’s a marvellous 2d fighting engine.
Release notes:
Lot of improvements and the gp2x version now use the Upper memory
Open BoR is a port of Beats of Rage and the enhanced OpenBOR for the GP2x. It’s a marvellous 2d fighting engine.
Release notes:
Lot of improvements and the gp2x version now use the Upper memory
HentaiSucker DS is a hentai game for Nintendo DS. It might not be suiteable for our younger visitors.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4121&forum=9
Haroldo has been working on a new Master System game the past days.
Release notes:
Well, here’s a new version, going back to the first person engine, and beginning implementation of a RPG-styled battle system.
The green “things” you see on the screen are supposed to be enemies. Once implemented, it’ll be the old traditional game mechanics: The player will walk around for a while, and then, suddenly the enemies will appear in front of him, and then the game will enter battle mode.
As can be seen, there are only two enemies on screen. That’s because of the 8 sprite per line limit, even though, so far, little less than one third of the maximum sprites per screen are in use. Later, I intend to experiment with combining sprites and backgroud tiles to get around this limit. Adding some flying enemies would also help getting around this. =P
http://www.smspower.org/forums/viewtopic.php?t=10839&start=20
Play mobile java games on your PSP!
Start PSPKVM and select a .jar file in the Memory stick to run. The default device is SE K800i, user can press Triangle to select another device, such as Nokia S60, Motolora Triplets, and etc.
Changes:
2008-01-07 00:37 v0.0.8 fix some bugs that may cause some games can not be played.
GP2xpectrum, a Spectrum emulator for the GP2x, has been updated.
Dark Light Battles was an entry for the 2005 Speedhack competition on Allegro.cc. It’s written by Richard Phipps.
This is that game, but rewritten to use SDL and run on a GP2X. Source and binaries (WinXP and GP2X F100) included.
Customize is a suite of customization tools for the iPhone.
Changes:
Added many “beta” functions to official release. Also added Vibration customizations.
Keep those suggestions coming on the Issues page. It’s how I decided on what to work on next!
cid2mizard, known for his Super Mario space shooter “Super Mario Galaxies” has picked up a new fan-topic. Now he goes after “Captaine Flam” who is known as “Captain Future” in the english and germany TV community.
http://cid2mizard.dev-fr.org/p3834/2008-01-21-capitaine-flam-ds-les-premieres-images-la-v0-0.html
Nullriver updated their essential iPhone installer software Installer.app.
Kyoufu Kawa released another small technical demo for the Gameboy Advance.
Release notes:
The kind of multi-part sprites like in the old Sonic games where a single character of non-hardware-native size is built up from several smaller sprites.
http://helmetedrodent.kickassgamers.com/animdemo.rar
This displays a robot dude built up from varying amounts of loose parts.
I have the groundwork for a sprite assembly editor down already but I’m not developing it unless you think this is interesting.
What you could do is define an actor struct that holds the character’s X/Y coordinates and some kind of pointer to his sprite data.