News
Added Nov 4, 2007, Under:
GP2x
Evildragon made a few pictures of the “inner life” of a brandnew GP2x-F200, maybe worth a look.
Release notes:
Inside this archive are some pictures of the inner life of the gp2x-F200. But that’s not all – I also mixed up an F200 with parts of the F100 case and vice versa. Of course, those pics are also included (I like the white with the black surroundings :D) You may use these pictures for anything. Do what you want with them. Completely free for non-commercial use. For commercial use, please drop me a mail about that and include www.gp2x.de as source, otherwise, feel free to do with them whatever you want.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2365
Added Nov 4, 2007, Under:
GP2x
WabbitDS is a Texas Instruments 83 (TI83) emulator for Nintendo DS.
Features:
ROM8xu loading
RewindingFast Forwarding
Rotatable Interface (ie portrait mode)
Touchscreen Interface
Disassembler
Key Configuration
Sleep Mode
Fast Application Loading
Perfect Gray Scale for Gaming
http://forum.gbadev.org/viewtopic.php?t=14456
Spirits DS is a game inspired by Spirits, a spanish videogame from Topo Soft.
Release notes:
Just added 3 new levels of new graphics and minor corrections on others
http://www.telefonica.net/web2/nightfox1975/
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Changes:
– Fixes:
– Tidied up a lot of the code.
– Gadget deletion queue now handled solely in the VBL events.
– Optimised TextWriter by preventing it from drawing empty glyphs.
– Changed TextWriter into a static class.
– Optimised TextViewer so that it uses much less memory.
– Text font and glyph font now sent around hierarchy instead of each gadget creating their own font.
– Improved Font class.
– Removed 8-bit code from Bitmap class.
– General refactoring and code tidying.
– Made EventHandler methods virtual instead of pure virtual.
– Split gadget events into “raiseXEvent()” and “x()” functions.
– Clicking a gadget automatically notifies its parent that it is the new clicked gadget.
– Moved dirty child redraw function into gadget class.
– Added horizontal clipping to rect splitting functions.
– Fixed SuperBitmap border.
– Relevant gadget methods are now virtual for subclassing.
– Removed all unnecessary all_gfx includes.
– New features:
– Added non-draggable screens and windows.
– Added show/hide gadget functionality.
– Added ability to hide a window instead of closing it when the close button is clicked.
– Added closed/hidden/shown events.
– Added monochrome output to Font class and definable text colour.
– Added drawText() function to SuperBitmap class.
– Added window depth button.
– Added enable/disable gadget.
– Started work on alert requester.
– Moved text data manipulation out of TextViewer into a separate class.
– Added Gadget::moveTo method.
– Added Gadget::resize method.
– Added resize event.
– Added move event.
– Added value change event.
– Added window resizing (API only).
– Added radio buttons.
– Added radio button groups.
– Added “clicked” glyphs for screen and window depth buttons.
– Most gadget action methods (click(), moveTo(), etc) return bools to indicate success or failure.
– Added enabled/disabled events.
– Added checkboxes.
– Added NDS screen flipping and support for top NDS screen.
– Added screen flipping gadget.
– Updated screens to swap to front when clicked.
– Added a variety of gadget depth manipulation functions.
http://woopsi.svn.sourceforge.net/viewvc/woopsi/trunk/Woopsi/Release/
PSP Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and ZUX-81 added a Graphical User interface.
Changes:
– Option to specify search depth (i.e: difficulty)
– Add Undo feature
– Add Book feature, move database is stored in file book.dat.
The file given with this homebrew is the book.dat provided
with gnuchess (but you can replace it by your own)
– Bug fix when you put black on the bottom of the screen,
King and Queen weren’t at the right place !
– Bug fix with keys/analog pad (sensitivity was too high)
http://zx81.zx81.free.fr/serendipity/index.php?/archives/242-guid.html
Added Nov 3, 2007, Under:
GP2x
Dodgyville has updated Retrovirus, a real-time strategy game for the GP2x.
Changes:
A year after its initial release, here is version 1.1.1. This is a general maintenance release, but the big change is that the source code is now included with the game.
http://www.um.com.au/retrovirusRTS/
Added Nov 3, 2007, Under:
GP2x
PokeParadox has updated Soundbox. Soundbox is a programmable sound effect “key chain†for the GP2x. It uses a simple scripting system to assign sound effects to the buttons on the GP2x.
Changes:
– Multiple simultaneous sound playback.
– Automatic script format conversion (Win2Lin/Mac2Lin, etc…)(Untested)
– Show sound names in interface.
http://projectinfinity.org.uk/wiki/doku.php/pokeparadox:soundbox
Added Nov 3, 2007, Under:
GP2x
Franxis has updated his Mame port for the GP2x.
Changes:
– The GP2X F200 compatibility has been fixed. It seems to be a bug in the new firmware 4.0.
The 15360 and 33075 Hz sound frequencies don’t run (16000 and 32000 Hz frequencies are now used instead).
Thanks to Eclipse for his help testing in the F200.
– The Z80 C core has been replaced by the MAME 0.53 one. It is more accurate and not slower. Thanks to TTYman.
http://www.talfi.net/gp32_franxis/
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