Learn japanese with an updated version of “Japanese Academy”. The program is in french language.
http://www.projet-ixs.com/post/2007/11/04/apprendre-le-japonais-sur-nintendo-ds
Learn japanese with an updated version of “Japanese Academy”. The program is in french language.
http://www.projet-ixs.com/post/2007/11/04/apprendre-le-japonais-sur-nintendo-ds
StrmnNrmn pulled out a new release of Daedalus PSP, a Nintendo 64 emulator for PSP’s.
Release notes:
I’ve just finished packing up R13 and uploading it to sourceforge:
Daedalus PSP R13 for v1.00 Firmware
Daedalus PSP R13 for v1.50+ Firmware
Daedalus PSP R13 SourceThe most significant new feature is savestate support. You can now save your progress at any point, via the Pause Menu (accessed through hitting the Select button). Savestates are written out to the memory stick, and consume around a megabyte per slot. You can load up a savestate at any time from the Pause Menu, or via the front end (hit the right shoulder button to swap from the rom list to the savestate list.)
Other than savestates, the most significant change in R13 is a number of optimisations to the dynarec core which should give a 10-20% speedup depending on the title being played. I’ve tested these optimisations as much as I can, but if you find that roms which worked with R12 are now broken, try disabling ‘dynamic recompilation’ and/or ‘dynarec stack optimisation’ from the rom’s preferences screen.
I haven’t looked at compatibility at all in R13, so it’s unlikely that any roms will have started working in R13.
I’m interested to hear your feedback on both of these features. Let me know if you have any problems with savestates, or if you’ve found roms are no longer working in R13. I’ll try and keep on top of the comments pages over the next couple of weeks.
It’s taken a LOT longer to get R13 out than I had hoped. I can’t quite belive the last release was in June! I’m hoping now I’ve got this release out of the door I’ll be able to get back to making small, more frequent releases.
-StrmnNrmn
http://strmnnrmn.blogspot.com/2007/11/daedalus-psp-r13-released.html
T3 got their hands on the new European iPhone, and to their delight (and dismay), the phone is pre-installed with firmware 1.1.2—which is newer than the 1.1.1 firmware we currently have in the states. Believe it or not, it’s actually packing some new features. But before you ask, their early testing shows that current Jailbreak software is no longer functional. So that whole saga continues!
Read the full article by following the link below…
http://gizmodo.com/gadgets/crap/uk-iphone-launching-with-112-firmware-jailbreak-broken-318611.php
Jaklub released JPong, which is a Pong remake. You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc.
GoSub2, the successor for GoSub has been updated… Build 47 is out for your entertainment!
Changes:
changes:
+ added a new maze (level 9)
+ changed in-music game to “Frere Jacques”left to do in the near future:
+ add minigame
+ change title screen
+ compose/add title screen songleft to do (long term)
+ turn game into 32k cart
+ make 11 more mazes.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
Infantile Paralysiser is now working on a “Morning Timer”, basically an alarm clock application. This version holds the user interface only.
There are some rule updates / clearifications for the Drunken Coders Coding Competition. Those guys are pretty reliable, so join the coding fun!
Anyway here is the information:
To ensure things work a bit smoother this year the judging for the competition has been standardized. I hope this does not throw too many people off but it should give people a much better idea of what we are looking for.
http://www.drunkencoders.com/documents/DS/matrix.htm
For the moment, no category is weighted more than another but it is possible the “Fun” category will end up worth twice that of any other.
Also the game submission and judging process is now fully web driven. This means the authors will control what info appears about their entries in the results list (and can update their info at any time). I had a bit of trouble keeping it all strait via email (i think last years results don’t even list the game authors). It also means the results will be available as soon as all judges have submitted.
The final feature is after the results are published the general public will be able to rate and comment on the games. In the future, public opinion might factor into the final results but for this compo only the Judges scores will count.
Good luck in coding
xBaK is a fan-made remake of the classic Sierra computer RPG “Betrayal at Krondor”.xBaK is basicly a game engine, that uses the data files that came with the original game by Sierra Online. You should already have your own copy of “Betrayal at Krondor”, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL.
Kalog Dev Team have released their second homebrew named Culture Clash. A fighting game composed of 3 characters namely Maria Ozawa, Saaya Irie and Erika Sato.
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Release notes:
In this beta 4, I fixed a bug concerning the ‘Undo’ button, which is not accessible anymore when a game is over (thanks to gh0st for finding this bug).
As a new feature, for this beta 4, you can play (and play) (and play again) (and play again again) the past daily challenge puzzles. For that, go to “hi scores” and then to “daily challenge ranking”. On the score pages, a “PLAY” button is available, you can try it 😉