News
Added Aug 10, 2007, Under:
iOS
iPhoneNES is a native NES emulator for the iPhone, currently using the InfoNES core.
Changes:
0.20.1 stepwhite Added hidden diagonal controls (i.e. up&left, up&right). Added SHOW_HITSPOT.
http://code.google.com/p/iphonenes/
About Shooting Watch: Hudson’s idea for Shooting Watch first came about after some kid at the Caravan tour saw Takahashi Meijin’s button pressing skills, the kid sent him a letter asking exactly how fast his finger speed was. So they measured it and it came out at 16 shots a second, this is where Meijin’s nickname
“16Shot” was born.
Game Modes: 5 modes in all are featured in Shooting Watch DS to try and resemble the original modes along with extra modes that are found in flash games found on the internet. Due to the DS’s unique feature of a touch screen, we thought it would be good to let you navigate and play using the stylus aswell so this has also been implemented.
http://www.ds-scene.net/?s=viewtopic&nid=3809
This is a replacement firmware for the Nintendo DS. It’s VERY minimalistic, don’t expect anything exciting. If you just want to see what it looks like without changing your firmware, run firmware.nds.
Changes:
(8/8/2007)Updated to work with newer DSes and the latest devkitARM + libnds.
http://www.cs.utah.edu/~tew/hbfirmware/
DSCompress is a GZip compression front end for the Nintendo DS. It uses the latest libfat, so it should be compatible with any homebrew compatible flashcard.
Instructions
Select a file in the browser, and press A to compress.
Select a file ending in .gz in the browser, and press A to decompress.
Select a directory in the browser, and press A to enter it.
Select ‘..’ in the browser, or press B, to go up a directory.
http://voidptr.org/phpbb/viewtopic.php?t=26&start=15
After yesterdays 0.71 release, here comes a small bugfix release.
http://www.playeradvance.org/forum/showthread.php?t=10321
davr ported “Torlus’s KVM port to GBA” and used that as a base for getting it to work on DS. Right now, when it starts, you pick a .class file, and it will run it!
The main problems with Java on DS:
1. Interpreted languages are slower, the overhead is bad on a slower embedded platform
2. No direct memory access. Almost all of the DS hardware is interfaced by reading and writing directly to specific memory locations
3. No primitive unsigned 8-bit types. What were they thinking?
Thanks for davr himself for the news!
http://blog.davr.org/2007/08/08/java-for-nds/
Quake Gamecube is a port of ID Software’s Quake to the Nintendo GameCube. The original version of Quake is still required!
Thanks to http://www.dcemu.co.uk for the news!
http://code.google.com/p/quake-gamecube/
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