festi has released a new Guitar Hero Clone for the PSP.
Thanks to http://www.dcemu.co.uk for the news.
festi has released a new Guitar Hero Clone for the PSP.
Thanks to http://www.dcemu.co.uk for the news.
Tecnoballz is an exciting Brick Breaker with 50 levels of game and 11 special levels, distributed on the 2 modes of game to give the player a sophisticated system of attack weapons with an enormous power of fire that can be build by gaining bonuses. Numerous decors, musics and sounds complete this great game.
Here comes Tecnoballz v0.92 compiled for the Pandora, dynamically linked, no more work should be needed.
Thanks to http://www.dcemu.co.uk for the news.
EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.
Changes:
-Fixed a bug affecting two of the timeout functions changed in v4.37
-Modified CDVD tray checking for browsing to cdfs:
Thanks to http://www.tehskeen.com for the news.
http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-38-a.html
Zack updated his engine port, which can be used to play Wolfenstein 3D and Spears of Destiny.
Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.
Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed.
Changes:
Analog Input Speed Issue Fixed.
Fixed Incorrect Exit Messages.
Fixed DeathCam & Death Screen. The Screen Fills Red When You Die Now.
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes from atari2600land:
I think this will lessen the time needed for getting the two rooms for the goose and the harp, but you probably won’t notice a change. Also included is the instruction manual i’m working on in case this gets to the store.
http://www.atariage.com/forums/index.php?showtopic=118991&st=225
Protein[DS] is a little audio manipulation software running on Nintendo DS, which ables you to manipulate audio, anywhere you go – it is in some ways similar to ElectroPlankton concept.
Using Protein[DS], you can play with up to four modules at the same time to create a live music set and control external applications, using the touchscreen, audio in/out levels, midi-out, and even motion-control. You can even play with live-recorded audio sample.
Changes:
* [09/01/22] It’s been a while! Here comes the first 2009′ Protein[DS] version, on the occasion of my B-Day – again!!! I spent most of my Protein-time to master NDS-filesystem and audio weirdness and create a simple GUI system. As a consequence, this version is a lot more stable. Then, what’s new:
+ [DScratch] graphical parameter panel – no more infernal xml editing/testing!
+ global options graphical parameter panel
+ state-save added
+ recording-save added
+ little [DSamples] update
+ better stability
Thanks to http://www.nintendomax.com for the news.
Wii Quizz is a homebrew quiz game in french and english language, but features only questions in french for now.
Changes:
– Adding a screen at start the game to select the desired language.
– Added Italian support.
– Added Dutch support.
– Added Portuguêse support.
– Added Danish support.
– Added German support.
– Added questions in English.
– Added questions in Dutch (thanks Jef1991).
– Using DOLLZ 3.0 to minimize the size of the dol.
– The meta.xml file is now in English.
Renegade is a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind…
Release notes:
Newer version available for you to look at, remember it is still very much work in progress. Comments welcome. Next tasks are grenades causing damage and perhaps some explosion animations.
Still problems with height map…..
Sound not looping great either……
Will look at better graphics and character anim when engine completed…..
Thanks to http://www.nintendomax.com for the news.
Your task will be to guide Murphy (the red smiley) through up to 111 Levels, evading falling stones (“Zonks”), crazy scissors and more dangers, gather a set number of infotrons each stage and finally find the Exit block.
Changes:
– Game mechanics for Ports and “Eat-Tile-Next-To-Murphy” added (no gfx/animations though)
– Levels 5, 7, 8, 10, 13 playable (I’ll leave the testing to you lot 😉
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=6491.msg47243;topicseen#new
A shoot em up game by Batcha.
Release notes:
Me and my friend wan’t to learn c++ and sdl so we made a shmup game.
We develop for pc and port to psp. The psp version was tested in CFW 5.0.