News
The Dreamcast port of Sonic Robo Blast 2, a Doom modification using a heavily modified version of Doom Legacy, has been updated. To play this game on the Dreamcast, you need the datafiles from the PC version of the game, and the Dreamcast binary linked below. Thanks to Metafox for the news. Here’s what’s new:
1)Sound is now enabled at starup, yea for sound!
2)Music playback is supported, but is not enabled on startup
3)SRB2 data is now saved to the front VMU on the first controller
4)More levels now load now, that include a blockmap lump
http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=12621
Image provided by: UnknownStrat-O-Gem (formerly Col-Gems2600) is a Columns / Jewel Master like game for the Atari 2600. Changes:
Left difficulty makes game really easy by making gems not fall automatically
Much improved sound
Gems are seven lines high instead of six
New title and logo
http://www.atariage.com/forums/index.php?showtopic=77817
Image provided by: WraggsterIn this Lua-Game which is in very early stages, you need to explore a museum. It’s based upon”Shivers”which is an old Sierra adventure.http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1578
PSPRadio is an internet radio client for the PSP. Changes:
Updates to readme and whatsnew for 0.36-pre1
Show artist only if available
Refactoring to allow for oggs to set samplerate. SoundBuffer now gets samplerate from CurrentSoundStream instead of keeping its own copy
Display Artist
Populating more metadata fields for ogg: bitrate, title, artist
Renamed Author to Artist
Moved currentmetadata copy from pspradio to CurrentSoundStream. Also metadata processing from pspradio to pspsounddecoder
Simplified metadata notification
Moved metadata structure from CPlayList to CPSPSoundStream. Get current metadata from CurrentSoundStream using accessors (ie CurrentSoundStream.GetURI() or GetTitle(), etc)
Added support for ogg vorbis streams (files/online streams)
Internal cleanup for the icon drawing. The start/stop buttons are now also drawn as normal icons.
Fixed selection box that was not the propper size
Added network, sound and loading buttons.
Playlist filename added.
Starting ogg decoder. PSPSound will instantiate it. Basing decoder class from MAD decoder. Now need to implement
Added another background object and fixed the lights
Also fix to report stream info (like samplerate) everytime
Also updated readme/whatsnew with what was actually released for 0.35.
Redoing dir by using copy from branch
Making decoder more modular…
More modularization in progress…
Added support for different stream types in preparation for addition of new decoders. It detects the stream type (content type) from filename if local file, or from content-type: metadata from online stream response. (Some servers don’t send the response.. so may want to default to MAD.
Added support for determining content types for ogg and aac.
Now if content type is not defined, it defaults to MPEG. Also added case for AAC (not supported yet)
svn merge -r305:319 branches/OGGSupportAddition to trunk
http://pspradio.berlios.de/phpBB/viewtopic.php?t=119
Another update to”MoonShell”by Infantile Paralysiser.http://mdxonline.dyndns.org/archives/nds/
Another thing which has been sent to my by Mic is a small intro called”Chip Addiction”. It’s PAL only as well. Grab it from:http://www.pdroms.de/file_details.php?fn=2543
Mic has sent me an updated version of his X’MAS greeting demo from 2003. It should work on real hardware now (PAL only).http://www.pdroms.de/file_details.php?fn=2542
In Doge you have to control a little platfrom which has spikes on it. From the upper screen DS’s and PSP’s are falling. Your goal is now to smash the DS’s.http://forums.qj.net/showthread.php?t=22371
Diggen has updated his”Wall Breaker”Lua game. Changes:
Fixed:Controls
Fixed:Miscellaneous Bugs
Added:Sounds
Added:Bricks in destroyed Stones
Added:Menu
Added:Pause
Added:About, go here for Controls
http://www.nemesiz.tk/wbb2/thread.php?threadid=26252
sherpya has updated his Heretic port for the PSP. There is still no sound. It now uses analog pad to move, almost all needed buttons are mapped. Pressing the”up”control button puts a screenshot it in the photo”gallery”(/psp/photo must exists on the memory card).http://forums.ps2dev.org/viewtopic.php?t=3824
Page 2,785 of 3,085« First«...102030...2,7832,7842,7852,7862,787...2,7902,8002,810...»Last »