Libreway is a Master System game by nitrofurano.
In Sliding Blaster by NovaSquirrel you need to collect ammunition, slide around and shoot the enemies. Master the art of sliding and shooting with an arcade feel and unique controls.
Release notes:
I have about 6 levels now, out of a planned 10 so there’s more to try out in this build. In addition to that, I finally transcribed the music I composed into the format Tepples’ music engine takes, so there’s music that’s actually different from DABG’s now. I think it might be too difficult currently but I’m not sure.
Nifty Lifty is a game by Insoft.
All you have to do is navigate your way from the bottom floor of each level to the top floor. You’re on foot though because the lifts have security guards that are on the look out. After all you are a thief and you need to avoid being spotted by a aecurity guard too many times, if you fail to avoid being spotted too many times you will go to jail and it’s Game Over.
You’ll need to manoeuvre the thief along a series of floors being sure to avoid getting spotted by any of the security guards in the fast moving lifts as they whizz up and down. As the levels get harder so do the lifts, as they speed up as you progress threw the levels.
Every round has 16 levels, after the 16th level you will progress the the next round were all the levels you have just completed start over again but lifts now moving quicker than before. Every round the game gets quicker and harder to play.
Nibbler by Insoft is a remake of an old classic arcade game called Nibbler, were you navigate a snake threw a maze collecting all the apples before progressing to the next level. It has a retro look and feel to it.
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.
Changes:
ZXDS 1.3.0 (1.7.2014)
+ ULA+ emulation for all Sinclair and Amstrad models.
+ Support for all types of 3.5″ double sided +3DOS disks.
+ Raw screenshots now support the ULA+ extension for both saving and loading.
+ Current ULA+ palette can be changed simply by loading the appropriate ULA+ palette tape files.
+ Other ULA+ related changes (BMP screenshots, thumbnails, SZX support).
+ The selected ULA mode as well as the display mode are now part of the config file.
+ You can now keep your desired custom configuration persistent separately in custom.cfg.
* Sector viewer now displays bottom side track addressing info in inverse colors.
* Reverted special treatment of full size TR-DOS disks, so padded images work again.
* Minor +3DOS fixes (gap3 reading, EDSK track padding, SZX disk side selection, motor bit disabling)
* Loading a POK file now automatically shows the poke screen. Pressing Y switches back, as usual.
* Reading attributes from unmapped ports on Pentagon now mimics the real hardware mod behavior.
* Other subtle emulation accuracy improvements (+2A/+3/Pentagon screen timing, 128K/+2 INT duration).
* Many internal changes (optimized screen sampling, optimized contention, async palette switching).
* Other subtle changes (UNDO media keeping, CPU stepping prior snapshot save, volume mode order).
* Minor bugfixes (media slot release, paths set to root dir, filter in root dir, allowed filter chars).
Insect Combat is an attempt to create a fighting game, only using insects instead of people.
Release notes:
OK, so I came back to this sooner than I thought I would. Slaying Mantis’s head chomp is now in the game. And do you know what that means? All 8 special moves are in the game now. And you know what else that means? I’m at the point where I need help with opponent AI, which I have no idea how to even think about doing. But not right now, though. I need to take a break. I spent 6 hours working on this. Started at 4am and it’s almost 10am. EDIT: Fixed a glitch that showed up on real hardware.
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3718&start=250
EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!
Changes:
– no changelog found
Axe is a hack’n slash game for Atari VCS by la1n. Kill the others and dont get stabbed back. You can only kill a enemy if he is not stabbing you.
http://atariage.com/forums/topic/220764-axe-hacknslash-homebrew-game/
In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?
Release notes:
I’ve just decided to have Plim be 32k. For some reason I decided to work on it again. I found a bug though in level 1 involving the end of it. There are two versions I’ve uploaded here. plim60.bas.bin is at the end of the game. The final fight. I need some feedback as to its difficulty. Too hard? Too easy? Also, plim60begin.bas.bin starts you at the very beginning of the game so you can have the full plim experience before you get to the final fight. Right now if you beat the alien king on the final fight, it just loops back, but I plan on programming in a final cut scene to end the story. I will not make that version public. You’ll have to get Plim and beat it yourself to see the final ending. But first I have to think one up, or I could just say “to be continued” and make a Plim 2?
Underwater Predator is a new Atari VCS game by Declan Hoare who also goes by the nick ThatDude. You are a shark swimming underwater, surprisingly. You have to eat the golden fish while avoiding black fish, which are rotten but somehow still alive and swimming. Bon Appétit!
http://atariage.com/forums/topic/226306-underwater-predator/