News
Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens.
Release notes:
Here is a new ROM with a few things added. There are now 8 variations, 5-8 being the same as 1-4 but without extra lives. I plan on making the game go faster/make you loose points faster as you clear boards. There will also be extra lives in games 1-4 every couple thousand points.
http://www.atariage.com/forums/topic/185388-muncher-2600/
Added Jul 31, 2011, Under:
Caanoo
SnesGP2x is a SNES emulator initially for GP2x, now ported to Caanoo by GECA_soft. It’s in early stages so you should probably not expect miracles.
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,758
Triplane Classic is a side-scrolling dogfighting game featuring solo missions and multiplayer mode with up to four players. It is a port of the original Triplane Turmoil game for DOS and aims to match the original game exactly so that high scores remain comparable to the original. Ported to Dingux by Zear.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,521
Apricots is a game where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it’s meant to be quick and fun. Ported to Dingux by zear.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,520
M-HT’s statically recompiled “X-COM: Terror From The Deep” for the Pandora. Original DOS game files are required and do not come with the download!
http://repo.openpandora.org/?page=detail&app=xcom2_sr
Added Jul 31, 2011, Under:
Wii
CorsixTH aims to re-implement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve as a base from which extensions and improvements to the original game can be made.
CorsixTH uses SDL and LUA, both of which are included in the source archive ready to be built for the wii. Note that SDL has been modified specifically for CorsixTH.
Changes:
– Many fixes from Corsix-TH SVN. Including (but not limited to) no more stuck patients or handymen, variable speed doctors, doctor promotions, patients sometimes vomit/litter/wet themselves…
– Rewrote the input handling to make proper use of all available SDL joysticks (including gamecube controllers)
– Reworked the video renderer slightly.
– Rewrote the audio renderer to use libaesnd; channels are no longer reversed.
– Newest libogc (no more random crashes when using a real mouse).
http://wiibrew.org/wiki/CorsixTH
“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.
Changes:
New features
* Add screen.drawTexturedQuad() and screen.drawTexturedTriangle()
*__ to draw textured primitives.
Improvements
* Change the logo of the binaries. It is now really cute
* Change the transparency system. There are now the functions screen.getLayer() to get the current layer and screen.getAlphaLevel() to get the current blending coefficient. For screen.setAlpha(), the layer argument is now always optionnal.
* Improve the System.listDirectory() function. It now sorts files and directories alphabetically, and give the size of the files.
Bug fixes
* Add some functions to ease handling canvas objects (Canvas.setObjOnTop() and Canvas.removeObj()).
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.
* Transparency levels are now between 0 and 99 (as 100 resets the transparency system).
* Fix Canvas.getAttr() which now only requires two arguments.
* Fix Canvas.removeObj() to now delete the right object.
Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13675 for the news.
http://code.google.com/p/microlua/
Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens.
Release notes:
Finally got around to doing an update. I think the speeds are a bit better now. Every few seconds you spend out of the red you get a 10 point deduction. I’ll probably decrease the amount of time for that to happen when you clear a board. I have a couple ideas for more modes too.
http://www.atariage.com/forums/topic/185388-muncher-2600/
Zelda Instruments is a collection of various instruments you can find ingame.
Changes:
Now with Deku Links Pipes, Goron Link’s Drums, and Zora Link’s Guitar!
http://dsgamemaker.com/dsgmforum/viewtopic.php?f=8&t=1815
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate. Ported to Pandora by StreaK.
Please note that an original copy of Syndicate is required to use FreeSynd!
http://www.gp32x.com/board/index.php?showtopic=60097