RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib.
Changes:
* added 4 sec delay after displaying winner
* players are changed according to who won last (player who lost starts next, I guess it’s more sensible here)
* added reset button
* changed reseting round to sprite button insted of B on Wiimote (less accidents)
* added some music to game (use + – on Wiimote to change between them)
* very small correction to main background (it looks better now a bit)
* 5 tracks changed by + and – (1st track by default so use + to play next
* displaying number of track from 0 to 4
* bug fixes
WiiColEm is a port of the ColEm ColecoVision emulator developed by Marat Fayzullin.
Changes:
* Cartridge-specific overlays
* Default keypad (controller) image for cartridges without specific overlays
o Ability to set the default keypad (controller) size
* Ability to specify whether to use cartridge-specific overlays (global and per-cartridge).
* GX based scaler
o Ability to adjust screen size to any size/dimensions via the “Screen Size” option under “Display”. If this is entered after loading a cartridge, the last frame will be displayed to assist in sizing.
* USB support
* SDHC support
* Classic Controller Pro support
* Support for ColecoVision MegaCart(R)
* Fixed Lord of the Dungeon save/load state issues
* Fixed Opcode memory expansion save/load state issues
* Fixed save/load state bug causing the palette to not be restored correctly (Aquattack, War Room)
* Ability to set Wiimote orientation (sideways/upright) for navigating menus
* Firing in Aquattack is now supported via the right analog stick (GameCube, Classic/Pro controllers).
* Fixed bugs caused by pressing multiple keypad buttons simultaneously
* Fixed issue with game stopping if human player could not go when playing the AI. Thanks to Cid2Mizard for his video which was very helpful in fixing the bug.
* Fixed bug with exiting that sometimes arose if player 2 won a 2 player game.
BrawlStats is a Wii application that will have to be run after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn’t store (or doesn’t show). It also gives different trophies to players that achieve certain records.
It can be like a database of your Brawl matches.
Changes:
* fixed AHBPROT for older IOS, it’s more compatible now
* fixed BrawlStats use percentage last tab
* added snapshot feature (press 2 at any page)
* faster scrolling tables by holding up/down
* some cosmetic changes
sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.
Changes:
* Added forced (non-LOAD) program loading via a load file dialog
* Added a save state system for saving and loading sz81 save states
* Moved command-line emulation options to GUI runtime options
* Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
* Added the ability to save screenshots via PrtScn (SDLK_PRINT)
* Added support for o, 80, p and 81 program file types
* Added autoloading of ZX80 program files in addition to the ZX81
* Added sequential filenaming for ZX80, printer and screenshot files
* Added a ZX80 BASIC xxxx REM SAVE “progname” filenaming hack
* Added an emulator pause feature via Pause (SDLK_PAUSE)
* Added mouse wheel support, used within the load file dialog
* Added a machine code PipePanic game and a machine code template
* Added the GNU GPL’d Open80 and Open81 source code and ROMs
* Added Win32 support via the _WIN32 preprocessor macro
* Applied several graphical and usability tweaks
* Fixed a couple of bugs
sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.
Changes:
* Added forced (non-LOAD) program loading via a load file dialog
* Added a save state system for saving and loading sz81 save states
* Moved command-line emulation options to GUI runtime options
* Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
* Added the ability to save screenshots via PrtScn (SDLK_PRINT)
* Added support for o, 80, p and 81 program file types
* Added autoloading of ZX80 program files in addition to the ZX81
* Added sequential filenaming for ZX80, printer and screenshot files
* Added a ZX80 BASIC xxxx REM SAVE “progname” filenaming hack
* Added an emulator pause feature via Pause (SDLK_PAUSE)
* Added mouse wheel support, used within the load file dialog
* Added a machine code PipePanic game and a machine code template
* Added the GNU GPL’d Open80 and Open81 source code and ROMs
* Added Win32 support via the _WIN32 preprocessor macro
* Applied several graphical and usability tweaks
* Fixed a couple of bugs
Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved.
Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.
Story:
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search… Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! 🙂
Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.
Story:
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search… Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! 🙂