CrazyLapinou updated his Jump’n’Run game “Conker Advance”. The game itself is still in early stages.
This is a port of NetHack to the Nintendo DS.
Changes:
Fixes engraving and similar options to allow one to use their finger, as well as an inventory item.
Fixes the text cursor so it’s properly animated for things like dagger throws and so forth.
There’s now a graphical cursor, similar to the one present in the X11 port.
Corpses are now coloured correctly in text mode.
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch.
Changes:
– Included controller skins from Scottmandoo and Hazed of the zodttd.com forums.
– Selected skins now immediately set without restart of gpSPhone.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
* ARM ASM blitters from Robin_Watts (What this means for you: less choppy COMI).
http://forums.scummvm.org/viewtopic.php?t=4744&postdays=0&postorder=asc&start=15
atariland2600 has updated his game GoSub2.
Release notes:
Added 4 new mazes, one of which has two exits (51), another one has two paths partway and meet at an intersection near the end (50). So now there’s 52 mazes so far, I’ve made it half-way to my personal goal of 100.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
Here is some update from dovoto regarding the DrunkenCoders.com Christmas Coding Competition:
Only a bit less than a month remains to get your submissions in order!
The current prize pool is at $450 with hardware prizes still to be determined.
If you cannot support the scene with an entry then support the efforts of others with a prize donation!
The new submission and judging system is now online. You can upload and manage your competition entries at any time from the main competition page.
This is a port of NetHack to the Nintendo DS.
Tommy & Mats released their new application MMS today.
Here are the release notes:
Tada! We are ready to release our native MMS application for the iPhone! Note, this is a v0.1 release that is not feature complete! Specifically, it is NOT possible to receive MMSs yet.
Before you can send any MMSs you must configure your mmsc server and maybe a proxy server in the MMS’s Settings panel. The settings are available from your operator. For example, my configuration settings are:
mmsc: mmsc.tele2.se
proxy: 130.244.202.30:8080
but you must use your operator’s settings.Note, to send MMSs you must be communicating over EDGE/GPRS. In other words, if you are using WiFi you must disable that service.
As stated before, this first release is pretty rough and can only send MMSs. But we will develop it further, making the GUI a bit more polished and add the capability to receive MMSs. You can support our development efforts by making a small donation.
We will make this release available via Installer but you can download the files now from here. Unzip, copy files to /Applications/MMS.app/ and chmod +x mms.
Have fun!
Tommy & Mats
Pong by minishlink… updated once again!
Helium filled Balloons are moving skywards. Move them, but don’t let them collide with peaks. Once your ballons are save in the upper part, press the left or right sholder button, to let them disappear and gain points.
This version has nine levels with increasing difficulty along with polished graphics, compared to the previous release.