News
Added Dec 7, 2007, Under:
GP2x
DJWillis let Guyfawkes of http://www.emuholic.com know that he has released a new test release of the port of ScummVM to the GP2X.
Here are the release notes:
To coincide with the open testing requests for DreamMaster’s new Lure of the Temptress engine and the recent testing requests for additional games using the AGOS engine I have done a quick SVN build of ScummVM for the GP2X.
This should also serve as the first testing pre-release of the upcoming version of ScummVM (due early next year).
Bug reports welcome on any supported engine or aspect of the port. Please put them in the tracker (or at least on the GP2X ScummVM forum) or they really stand very little chance of being fixed 🙂
Both the F100 and F200 (touch screen) are fully supported but as usual this build is, as yet, untested due to the fact I lack a GP2X.
http://scummvm.distant-earth.com/scummvm/
This application tries to improve your Japanese reading skills.
Changes:
-change background for session in options menu
-options menu added
-on startup, a random background is loaded
-first installment of Kanji learning
-English translation for Kanji added
-added code to prevent doubles while training kana
-switch from heartbeat mode to statemode
-Complete Set of new Graphics and Pictures
-tons of minor bugfixes
http://forums.qj.net/f-psp-development-forum-11/t-release-read-japanese-v0089-beta-129323.html
Mediumguage has done it again! PSP Filer a file explorer with few extras has been updated.
Changes:
general:
– added French and Serbian mode.
– reduced EBOOT size.
– added a column to rip UMD – see “” section in readme.english.txt.
filer:
– fixed a bug that some kind of zip format could not be extracted. (warning: Filer still does not support encrypted zip)
– fixed a bug that some kind of mp3 could not be played.
– added a directory-size calculation mode. use L key to toggle (6 patterns): drawn by bytes, Kbytes, Mbytes, by bytes (with directory), Kbytes (w/d) and Mbytes (w/d)
– changed default directory color into 00FFFF.
– changed specifications when aborted UMD ripping, to remove the unfinished ripped file.
– added a feature to show FW version and whether the PSP is slim or not in HELP screen. (even if running on PSP slim, under FW version less than 3.71, it is considered as a normal PSP)
– added a feature to use extra 32MB memory for RAMDISK if PSP slim. (test version)
– added a feature to view extra 32MB memory by memory viewer if PSP slim.
– added a feature to see memory usage occupied by RAMDISK files on RAMDISK device info.
text viewer:
– fixed a bug that a file larger than 2kb in CSO file could not be drawn correctly.
http://www.geocities.jp/mediumgauge/
Added Dec 7, 2007, Under:
GP2x
This is a korean GP2x homebrew called Pika2x (Pikachu Volleyball).
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,3,2407
News from theskeen.com:
Resident coder Emu_Kidid has released one fantastic piece of homebrew software. SD-BOOT allows you to boot homebrew and your legal backups using a SD -> GameCube adapter like the SD-Gecko. You can find more information and help test the software and add to the compatibility list by visiting it’s official release thread.
http://www.tehskeen.com/forums/showthread.php?t=5832
During the past two days, we have opnened a Pocket PC section. We are proud to announce it’s official opening with 50 downloads. Please provide the creators with feedback and donations if possible.
Have fun!
Your PDRoms-Team
P.S.: Blame Mollusk for this 😉
http://pdroms.de/files/ppc/
Added Dec 7, 2007, Under:
iOS
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.
Changes:
Multi-segmented lines!
Background music!
Foreground images in levels (masks)
Targets can be defined to send the player to another level, and now you can have multiple targets, and only when all of them have been touched the game continues.
Possibility to create joints on balls and targets
http://iphysics.r4m0n.net/index.php?title=Latest_Updates
vdub_bobby is working on a new game for Atari 2600 – this time “Squish Em”.
http://www.atariage.com/forums/index.php?showtopic=117452
atari2600land started to work on a new platformer called “George”.
Release notes:
Here’s a game I’m working on called George. It’s basically a platformer game, and, IMHO the best one I’ve made so far. I think I’ll keep working on this alongside GoSub 2. You get infinite lives because there’s 8 levels, each with about 30 screens. Press down to crouch and up to jump. Haven’t found a use for fire yet (maybe pause perhaps?) All the levels will be based on various bodily functions (Mountain of Poop, Phlegm Phorest, Sea of Pee, etc.) This version only goes to screen 6 of level 1. I hope you like it. Level 1 has a rolling smiley face which you can hop on for a ride (in some cases you need to get on it), but don’t let it mow you down or else you’ll start at the beginning of the level.
http://www.atariage.com/forums/index.php?showtopic=117504
atariland2600 has updated his game GoSub2.
Release notes:
Latest changes:
+ Changed the title screen a whole lot. The shark and octopus are swimming in it.
+ Centered the “GoSub 2” sprite better.
+ Added 4 mazes.
I’ll think about implementing what Gambler suggested (I’m not promising anything. It’d have to be a lot more mazes to make, though. I kind of want a steady stream of mazes without having to change the stream (which would take more time to program.)
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
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