News
GEMISIS released a demo of his “Super Smash Bros” clone.
Changes:
– Start with 3 levels
– Start with 3 Characters
– 11 Unlockable levels
– 7 unlockable characters
– A variety of characters
– A variety of levels
– Auto save feature
– 4 New characters
– 3 Returning Characters
– All Brand new stages (except for maybe 2)
– High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
– Main Menu Music
– 1 Fight able Enemy (depends on which character, but might be fixed in time for demo)
http://forum.palib.info/index.php?topic=6009.0
Added Oct 24, 2008, Under:
Wii
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads:
http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PC
The list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)
Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
http://bricks-os.org/
CellsDS by clone45 is a free flexible, programmable grid-based music sequencer for the Nintendo DS.
Changes:
The major new feature is midi-output support …
Thanks to www.ds-scene.net for the news!
http://www.glitchds.com/
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
Changes:
– Updated 5.00 M33 CFW Installer to M33-3
– Updated POPSLoader with POPS 3.80, 3.90 and 4.01.
– Updated config file creator (vsh.txt etc) for 5.00 M33-2 standards.
http://www.psp-hq.com/postt343.html
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