A new version of ShiteGBA hit the public. You can get the file at it’s official homepage from:http://membres.lycos.fr/illusionstudio/gp32/
Reesy released DrSMS v4 yesterday. Here are the changes:
* Support for SMS SRAM* Compressed Save States ( huffman”slow as shit”compression, by me ;S ) * More Bug fixes * Cleaned up sprite routines, removed support for Alien3 as it caused alot of problems with loads of other games. The need of the many outweigh the needs of the few…and all that 🙂 * Removed buffered palette writes, so Space Harrier is now flickery again, but James Pond now has its parrallex scrolling again. * Removed Game Gear Mask toggle. Sorry I’ve always thought it was crap. * Fixed a major bug in the memory paging routines * Added support for Star Trek Game Gear Games, there still not perfect but getting there. * Improved the sound routines
3 Weeks In Paradise by Bootlegger, Air Hockey (Final) by Ben Stark, Awexome Cross by ufc and Kuja, Bombs Away by GreenGianT, Clac Q One (Full Version) by Etage97, Critical Velocity by Michiel Kolders, Dragon Ball TR v0.1 by IRXRI, GBAGO v2.0 by Scott Lininger, ISO Snake by Jenswa, Iterum Consentus by Lord Graga, Kitchen Acadamy by Jim&Bong, Malermeister by Bastian Pflieger, Matrix Advance by Darkain Dragoon, Money Match by Kristen Alaimo, Paddle Panic by NeoGeo, Rex – New Mission v0.204 by Andrzej Czyz&Pawel Czyz, Scrilla Forilla by Joss, Scrybble by Matthew Gummo, Sokoban by Juergen W, SpaceTwins by Tomasz Slanina, Surface Advance by Ottavio&Poca Luce, Sushi The Cat by N3TKaT, Taitris (Alpha Version) by Taiyou, Trade Winds by Kevin Bohlmann
Orion_ released an oldschool style demo for the GP32. You can get the FXE or there is also an recorded .avi of it. Thanks toGP32newsfor the news.http://www.orionwebsite.fr.st/
GBA Jpeg Viewer by Tony Savon allows you to generate a rom including a slideshow using your windows PC. The changes for this version:
Version 2.3* Added a color dithering system: greatly enhanches display quality* In thumbnail mode more infos on the pictures are shown* Added pause option in slideshow mode* New Graphics for menus* In Jpeg Packer added settings for brightness and contrast* Slighlty faster jpeg packing
P?l?eleased a new GP32 game called”GBAkiller”. It is heavily inspired by Space Invaders, the graphics are well done.http://www.gp32news.com/gp32news/index.php
Thanks to Pancid we now have a search function. This function is rather self explaining so I don’t go into detail here. The link has been added to the index on the left. P.S.: Thanks to”Mike I.”from USA for beeing the first one who donated something 🙂
KR155E let me know that he released a new version of his Virtual Boy game”Blox”. Here are the details:
Thanks to my new Willem Eprom Programmer and a Flash Cart from DogP, I finally had the possibilities to make Blox compatible with the Virtual Boy hardware, so the game now not only works perfectly on emulators, but also the VB. Plus, besides some minor graphical updates, all the little features like Automatic Pause are now working. Another topic is the sound, though, about which is not enough known yet on the Virtual Boy, so the implementation of background music and sound effects has to be delayed to version 1.2. At least I could add some very easy sound effects, which let the VB beep when you push a box for example…
Braindead2 released an updated version of Mortal Kombat GP. This version features sound, 2 new characteres plus 5 more levels. You can get the file at GP32news.http://www.gp32news.com/gp32news/index.php
MikPlay32 v0.4 includes some minor improvements over previous versions, such as subdirectory support, previous/next song selection and adjusted pitch. For a list of all the changes, see the included textfile. [Text taken from it’s homepage]http://www.cs.vu.nl/~cvwalta/?option=articles/gp32