Charge Level
Time to discharge
Voltage
Battery temperature
Identification of the external power supply
Weak charge
The availability of battery
Charging
EEPROM Access
Serial Battery
Mode Battery
Amoebax is a cute and addictive action-puzzle game. Due an awful mutation, some amoeba’s species have started to multiply until they take the world if you can’t stop them. Fortunately the mutation made then too unstable and lining up four or more will make them disappear.
Follow Kim or Tom through 6 levels in their quest to prevent the cute multiplying amoebas to take the world and become the new Amoeba Master. Watch out for the cute but amoeba’s controlled creatures that will try to put and end to your quest.
Amoebax is designed with levels for everyone, from children to adults. With the training mode everybody will quickly become a master and the tournament mode will let you have a good time with your friends. There is also catchy music, funny sound effects, and beautiful screens that sure appeal to everyone in the family.
Boondoggle by Matthew Newell is a collection of word games with a very complete English dictionary, user profiles, and achievements as well as an original soundtrack.
Changes:
Added visualizations to Rhythmoggle mode
Small bug fixes
Minor general optimizations
BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!
Release notes:
Alright release 3 – 3 fix 2 is out and fixes the following:
-fixed boot song not loading
-fixed a stylus input error in nzip manager
-fixed unzipped files not being added to unzipped.txt
-some misc optimizations
Siroi Danmakukun is a distillation of what excites (or frightens, or terrorizes) many modern shmup players: insane patterns of bullets. The goal of the game is simply to survive as long as is humanly possible. Minimalistic graphics (you are a ball, as are the bullets), no sound, Japanese/English menus. You and the bullets.
Specus is the working title of a “Zeldroidania” game (basically a mix of Zelda and Castlevania).
Quote:
Right now all it does is load a map and let you scroll around it. The scrolling engine breaks up the name table updates over four frames, and updates a 16-pixel wide area during that time. That means this engine cannot handle scrolling faster than 4 pixels per frame. The same code path is used for both horizontal and vertical maps. Branches are taken to handle the differences.