News
What happens if you put both french guys, Smaelum – the coder and Lobo – the graphics guy, into one big bottle and mix it well? Of course another fine Nintendo DS homebrew game.
Arsenal is a massive Shoot’em Up game with rendered graphics and plenty of bullets and enemies. It’s one of the Nintendo DS homebrew highlights released in 2010!
http://www.nintendomax.com/viewtopic.php?f=120&t=12789
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.
Changes:
* Added “Repository” support. Special files placed in the “repo” folder allow E02 to connect to other download resources. This makes possible the creation of public and private listings for third-party games, and private listings for local transfers between platforms (when already running an http server). This feature is not displayed when only the default repository file is found
-BugFixes-
* When a script line was followed by whitespace (space or tab), the whitespace would not be removed from the end of the loaded string. This would cause problems especially with filenames that were followed by comments, as the filename used would contain the space/tab characters and fail to load on some platforms. Trailing whitespace on strings is now ignored, eliminating this problem (comments can be used after strings, and the strings themselves will be terminated after the last non-whitespace character)
* Mode 5 for the Set_PaletteAlpha_Range Script Command attempted to set the global palette rather than the target palette, and when intentionally setting the Global Palette, the alpha was not properly applied. This Command should now function properly for mode 5, and for applying an alpha to the Global Palette colors
* The Dim_Palette_Range Script Command did not test for component value overflow when “Dimming” up, which caused them to “wrap around” and become the wrong colors. Using this Command to brighten the palette (a “Percentage” value greater than 128) should now work properly
* The “Installed Games” section of the menu would crash when no games were installed due to a test on an array entry for an array whose length matched the number of games (in this case, 0). The “Installed Games” menu will now display correctly under this condition, reporting no installed games and displaying only the option to return to the Main Menu
http://stealth.hapisan.com/E02/
Added Jan 3, 2011, Under:
Wii
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.
Changes:
* Added “Repository” support. Special files placed in the “repo” folder allow E02 to connect to other download resources. This makes possible the creation of public and private listings for third-party games, and private listings for local transfers between platforms (when already running an http server). This feature is not displayed when only the default repository file is found
-BugFixes-
* When a script line was followed by whitespace (space or tab), the whitespace would not be removed from the end of the loaded string. This would cause problems especially with filenames that were followed by comments, as the filename used would contain the space/tab characters and fail to load on some platforms. Trailing whitespace on strings is now ignored, eliminating this problem (comments can be used after strings, and the strings themselves will be terminated after the last non-whitespace character)
* Mode 5 for the Set_PaletteAlpha_Range Script Command attempted to set the global palette rather than the target palette, and when intentionally setting the Global Palette, the alpha was not properly applied. This Command should now function properly for mode 5, and for applying an alpha to the Global Palette colors
* The Dim_Palette_Range Script Command did not test for component value overflow when “Dimming” up, which caused them to “wrap around” and become the wrong colors. Using this Command to brighten the palette (a “Percentage” value greater than 128) should now work properly
* The “Installed Games” section of the menu would crash when no games were installed due to a test on an array entry for an array whose length matched the number of games (in this case, 0). The “Installed Games” menu will now display correctly under this condition, reporting no installed games and displaying only the option to return to the Main Menu
http://stealth.hapisan.com/E02/
Added Jan 3, 2011, Under:
GP2x
sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the power of SDL library, it was inspired by the old and glorious AMOS.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,14,2873
Added Jan 3, 2011, Under:
Dingoo
Another emulator port by Reesy, SMSPlus!
Release notes:
Hi,
Yes thats right its another SMSPLUS port…you can never have too many ports right 😉
I started this before Dingear was released, if I had known someone else was working on a port I would probably not have bothered but hey the work is done now so I may as well release it.
Just in case you have never heard of SMS Plus, it is a Sega Master and Sega Game Gear Emulator originally created by a bloke called Charles MacDonald ( http://cgfm2.emuviews.com/ ).
Downloads are below.
http://reesy.gp32x.de/smsplusv1.zip
http://reesy.gp32x.de/smsplusv1_src.zip
Installation instructions can be found in the readme.txt found in the zip file but basically just copy the contents of the smsplusv1.zip file to the Games directory on your Dingoo and then update your jukebox. You should then be able to launch SMS and GG roms via the Roms menu option on your Dingoo.
Press SELECT to enter the menu system where you can change various settings and save or load your games etc.
The emulator is based on the excellent Dingoo SDK created by Flatmush and Harteex and so should work on all Dingoo models.
Later
Reesy
http://boards.dingoonity.org/dingoo-releases/smsplus-v1/
Added Jan 3, 2011, Under:
Dingoo
Reesy ported PocketSNES to native Dingoo OS!
Changes:
V1.1 fixes issue with sound rates
http://boards.dingoonity.org/dingoo-releases/pocketsnes-port-v1-for-native-firmware/
Added Jan 3, 2011, Under:
Dingoo
Dingear is a Sega Master System/Game Gear/SG-1000 emulator based on a heavily modified SMSplus engine specifically crafted for the Dingoo A320 console.
Changes:
– Unexpected resets, freezing or tiles corruption bug should now be fixed.
– DinGear can now run ColecoVision games too (.COL).
– Fixed shadow dancer.
– Fixed some synchro issues occuring with the LCD.
– Added a configuration menu to alter the pixels clock & blanking periods.
– Fixed sound speed.
http://boards.dingoonity.org/dingoo-development/dingear-v1-0/60/
Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.
Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore
Release notes:
It was about time to get v1.0 out, unfortunately a bit later than expected, but well… here we go! 🙂
Updated ports: GP2x, Wiz, Pandora, Amiga OS4, MorphOS, NetBSD
New initial ports: Caanoo, AROS
Other ports should be updated erm… well… soon 🙂
Changes:
– Several palette fixes for all tilesets
– Various other smaller cosmetic graphics fixes
– Four new ingame baddies
– The levels are now 40 pixels higher and “fullscreen” on 320×240 devices
– Modified trainer (hidden)
– Modified two levels in the last world to make them easier
– Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
– Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)
http://www.gianas-return.de/
Added Jan 2, 2011, Under:
Caanoo
Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.
Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore
Release notes:
It was about time to get v1.0 out, unfortunately a bit later than expected, but well… here we go! 🙂
Updated ports: GP2x, Wiz, Pandora, Amiga OS4, MorphOS, NetBSD
New initial ports: Caanoo, AROS
Other ports should be updated erm… well… soon 🙂
Changes:
– Several palette fixes for all tilesets
– Various other smaller cosmetic graphics fixes
– Four new ingame baddies
– The levels are now 40 pixels higher and “fullscreen” on 320×240 devices
– Modified trainer (hidden)
– Modified two levels in the last world to make them easier
– Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
– Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)
http://www.gianas-return.de/
Added Jan 2, 2011, Under:
GP2x
Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.
Features:
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore
Release notes:
It was about time to get v1.0 out, unfortunately a bit later than expected, but well… here we go! 🙂
Updated ports: GP2x, Wiz, Pandora, Amiga OS4, MorphOS, NetBSD
New initial ports: Caanoo, AROS
Other ports should be updated erm… well… soon 🙂
Changes:
– Several palette fixes for all tilesets
– Various other smaller cosmetic graphics fixes
– Four new ingame baddies
– The levels are now 40 pixels higher and “fullscreen” on 320×240 devices
– Modified trainer (hidden)
– Modified two levels in the last world to make them easier
– Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
– Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)
http://www.gianas-return.de/