vindict6 made Nintensto, a NES test ROM, made entirely from scratch. It can test the following: Sprites/OAM, Audio (not the PCM channel), Palette, Nametables, Buttons, Work RAM.
CleanRip by emu_kidid is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
Changes:
* Option to remember settings for an entire ripping session
* Enable 32MHz mode on GameCube for slightly faster rips
* ETA and read speed is now based on the data read in the last second
* Tidy up the main read loop
* XenoGC patching workaround
Wii7800 is a port of the ProSystem emulator developed by Greg Stanton. Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis, and gdement. This update after almost nine years is gifted to us by Raz0red.
Changes:
* Reworked audio integration (resolves audio clipping and popping)
* Refactored project layout. Now includes third party libraries, which should reduce effort to build against latest devkitPro releases
* Updated to latest versions of devkitPPC (r34) and libogc (1.8.23)
* Merged PR#7 by arocchi
– Fixes to make wii7800 work with latest DevKit
* Merged PR#3 by clobber
– Fix bit shift overflow when reading cartridge size from header
* Merged PR#2 by clobber
– Update internal ROM database
* Merged PR#1 by clobber
– Correctly load supergame cart types
In Force Bot by Erockbrox you play as a small robot who pushes crates. The game features a total of 128 levels. The game was made possible due to a collaboration with cppchriscpp, who created the Retro Puzzle Maker game engine.
The author is in preparation for a physical release. Stay tuned for more. There is no download yet!
Alien Isolation is a WIP game for NES by sdm.
Release notes:
Code written at the beginning of 2019 (NESASM3, MMC1). I played with a code in which the opponent has a field of view. The code has bugs that I can’t fix and is simply badly designed, so it’s currently only a curiosity to play. In general, we control a player who must collect all the keys on several screens. We must avoid a Alien who can see and hear us. Small squares flying out of an Alien are his visualized field of view. The big square is the place where the Alien saw / heard us for the last time. The player has three walking modes: Standard (slightly affects the behavior of the Alien), running (Alien hears us) and sneaking (slow, but the Alien, unless he sees us, is unable to hear us). There are broken glasses on the ground that make a loud sound when we walk / run on them. Wooden crates protect us from Alien who cannot kill us there (When he chases us and we hide, after a while he will get bored and leave.)
Are you a developer? 8bitworkshop now supports ColecoVision, MSX, Sega Master System, Bally Astrocade, and Atari 7800!
WiiColEm is a port of the ColEm ColecoVision emulator developed by Marat Fayzullin. Raz0red gave the Wii port some love again, after only eight years.
Changes:
* Updated to latest version of ColEm (4.8)
o Super Game Module (SGM) emulation
o 24c08 and 24c256 EEPROM emulation
* Display enhancements
o Double strike (240p)
o GX+VI mode
o 16:9 correction
o Full widescreen support
o Ability to enable/disable bilinear filter (GX mode)
o Color trap filter
* Hierarchical file navigation support
* SMB (Network support) for loading ROMs
* Multi-save slot support
* Support for launching via WiiFlow (and returning)
* Updated to latest versions of devkitPPC (r35) and libogc (1.8.23)
Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
Changes:
* New and Improved Graphics, effects, explosions, more colour options, 60fps
* New in game story by Mr. Reaper (@tinyvast)
* Balanced difficulty modes and weapons, more enemies on hard mode
* Added a new enemy ship: shielded scout
* Added a new weapon: wave shot (+ acheivements)
* General system stability improvements to enhance the user’s experience
Bastion by PriorArt is an impressive 3D Demo for Atari Lynx, released at Silly Venture 2019.
At Silly Venture 2019 the guys and girls from Dentifrice brought us The Devil’s Show, a brand new demo for the Atari Lynx.