GNU Robbo is a free open source reimplementation of QXLand’s Robbo for the Atari XE/XL from the late 1980s. The gameplay of the original is faithfully reproduced with a few modifications.
Measure stuff with your PSP, without any ruler! Lay the thing you want to messure on your PSP Display after you’ve started OnScreenMeasure. Then move the dot to the start of the thing and press X. Then move the second dot to the end of the thing and press START to measure. The length will be given in cm! Press SELECT to restart or correct the second dot with the arrow keys.
Changes:
-Added inch unit
-Added Background
-Added ability to measure circle area
-Added Analog stick support
-Added font
http://forums.qj.net/psp-development-forum/162927-onscreenmessure-v0-6-release.html
The Pixelh8 Music Tech Master Stroke DS is a real time synthesizer for the Nintendo DS system it allows for extensive sound design and is the natural evolution of the Music Tech Series allowing for the classic chip tune sound on a modern device.
The new system allows for keyboard style play by pressing “X†to bring up the 2 Ocatve Xylophone or classic Music Tech mode by using the directional pad to control the sounds in the same way as the Music Tech Game Boy and Pro Performer Game Boy Advance.
Loads of new combinations are possible as you can now combine interval settings with time based effects as well as using the noise channel instead of tone and the easy change between menus allow for quick change during performance.
All sounds are produced via the on board sound chip and no samples or sample manipulation is used, this is a real time chip tune synth for the DS.
Thanks to http://www.tehskeen.com/viewarticle.php?articleid=5395 and http://www.nintendomax.com/viewtopic.php?t=11074&f=19 for the news.
Pixelh8 Music Tech Pro Performer Synthesizer is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11076&f=27 for the news.
The Original Pixelh8 Music Tech Game Boy Synthesizer is software that runs on an unmodified Game Boy or Game Boy Advance, enabling you to be able to control the game boys on board sound. You can edit the wave duty, pitch sweep and volume envelope as well as new additions such as unison, 5th power chords and octaves, turning the Game Boy into a real time instrument.
A very simple 16-step drum sequencer with eight different drum sounds. Originally designed for use in chip tune workshops. It was designed for for children ages 6-8 to learn the basics of sequencing on a familiar interface.
The “Donaukurier” published an interview with EvilDragon, one of the main guys behind the Pandora. The interview is in german language.
News Source: http://forum.gp2x.de/viewtopic.php?f=24&p=107614
http://www.donaukurier.de/lokales/ingolstadt/Ingolstadt-Pandora-fuer-Liebhaber;art599,2231101
Here are some news from the overseas sales manager Tony Han.
Quote:
Dear all,
The “Video Clip Competition†has been canceled because we simply did not receive any submissions.
I would like to apologize for not announcing anything directly after deadline,
when the due date arrived – there was still hope to get at least one late entry.
It seems the “surprise prize†idea did not motivate enough.For now we concentrate on the “Coding Competitionâ€
and might reactivate the “Video Clip Competition†at a later time.The reason why we delayed the coding compo was because we are still working on the English SDK manual guide.
Once it is ready, we will also announce the coding competition.Some of you might ask news about FunGP too. The site should be open by end of Q1/2010 for developers.
The FunGP store will also hold the SDK manual and other things required programming the Wiz.Thank you for understanding and a happy new year!
Tony Han
Overseas Sale Manager
The Original Pixelh8 Death Ray Noise Generator is a software running on an unmodified Game Boy, enabling you to be able to control the GB’s board sound.
Sprite Combat is a “Rock Paper Scissors”-like game where the user chooses an option between a Sword, Energy Ball and Shield.
This version adds fading and improved animations.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11079&f=19 for the news.