LvR (Gameboy Advance)

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REV’n’GE Issue #83 (misc)

Bored? Need something to read? Maybe even free? What about the latest REV’n’GE? Issue #83 is out!

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Making NES games with NESmaker – Part 7 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

Making NES games with NESmaker - Part 7

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Visual Controller Test v1.00 (Wii misc)

Visual Controller Test by Mr. Reaper is a button pressing application for Wii.

Release notes:

* Added visual feedback for Wiimote and Nunchuk accelerometer readings.
* Added automatic 16:9 widescreen aspect ratio adjustment (who even uses 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually.

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Making NES games with NESmaker – Part 6 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

Making NES Games with NESmaker, Part 6

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Adventures in Mega Drive Coding Part 4 – More Tiles (Genesis misc)

Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 4 – More Tiles.

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Making NES games with NESmaker – Part 5 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

Making NES Games with NESmaker, Part 5

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Adventures in Mega Drive Coding Part 3 – Importing Graphics (Genesis misc)

Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 3 – Importing Graphics.

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oranges. v2017.11.14 (GG Game)

Before Chris Read made a Game Boy release of oranges., there was one for the Sega Game Gear three months ago.

Bob is stuck in the orange packaging plant where the packing machine has gone out of control and is spitting out oranges all over the place! Why? Some idiot poured radioactive goop all over it and so the oranges turned radioactive! So, locked into the room, Bob needs to dodge the oranges the Orange-O-Matic spits out or else he’s toast, which would go good with oranges for a nutritious breakfast. Most items are useful. They help Bob survive. Some can be annoying, though. Here’s the items that are in the game so far.

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40 Winks (Kickstarter) (N64 Game)

40 Winks is a Nintendo 64 platformer that was cancelled back in 1998 by publisher GT Interactive. Now is ready to release officially by Piko Interactive.

40 Winks Commercial

IIn 1998 GT Interactive commissioned Eurocom to create a game. This game was 40 Winks, also known as Ruff and Tumble in Europe. However, in 1999, due to a slew of bad decisions by GT Interactive, the company lost millions of dollars of revenue. These financial troubles plagued GT Interactive throughout the following two years.

To stay afloat, GT Interactive began downsizing operations and selling popular game franchises. Eventually the financial strain became too much, and they were acquired by Infogrames.

The Infogrames acquisition brought with it shakeups within GT Interactive including, but not limited to, cancelling projects and pressing the “kill” button on other games that were in development.

While 40 Winks was able to see release on the original PlayStation console, the Nintendo 64 port, which was under development around the time Infogrames became involved, was not as lucky. The N64 version of 40 Winks was cancelled and until recently thought to be lost to history and time itself.

Nearly 17 years later Piko Interactive have pulled 40 Winks out of limbo and plan to give it a fair chance to shine on the Nintendo 64.

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Making NES games with NESmaker – Part 4 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

Making Nes Games With NESmaker, Part 4

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