News
Bezerkoids (Alpha 1) (Atari Lynx Game)

jum released a first alpha version of Bezerkoids for the Atari Lynx. It’s a Berzerk style arcade game.

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2048 v1.0.0 (Nintendo Switch Game Port)

2048 port for Nintendo Switch!

Thanks to Nintendomax for the news!

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Nebs & Debs v2018.04.21 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Finally done tinkering…..for now. Nebs ‘n Debs Level 5 for #screenshotsaturday. #nesdev

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Taco v2018.04.22 (WIP) (SNES Game)

Taco for the Super Nintendo Entertainment System / Super Famicom makes yet more progress.

Quote:

Testing reward coins. These will appear when player gets all fishes back.

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Yaco No Densetsu v2018.04.21 (WIP) (Genesis Game)

Yaco No Densetsu is yet another Genesis / Mega Drive homebrew game currently in development by french developer Galix.

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Kung-Fu Ufo v2018.04.21 (WIP) (Genesis Game)

Retro Nerve Games gave the public a tiny insight to their new Genesis / Mega Drive game Kung-Fu Ufo.

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Elemental Monk v 1.0.0 (PICO-8 Game)

Elemental Monk is a PICO-8 game by Biterkid. Collect points in order to defeat enemies and increase your score by entering doors.

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MATCH3+CONNECT4 v2018.04.22 (PICO-8 Game)

MATCH3+CONNECT4 is a PICO-8 game by seleb. It’s local multiplayer game and has no AI yet, so you need someone else to play with you. Drop pieces in empty slots, swap pieces in filled slots, match 3+ to earn swaps or connect exactly 4 to win!

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Love Is A Battlefield v2018.04.25 (PICO-8 Game)

Love Is A Battlefield by F1Krazy combines a bullet-hell shooter with a dating sim. On the surface, it’s a game about shooting hearts at coloured circles while your date asks you if you know who Pat Benatar is for the sixth time. Deep down, though, it’s about helping others to deal with their insecurities and break down their emotional barriers.

Release notes:

Fixed the various boss fight glitches, such as the game not ending when you run out of health, the menu cursor not aligning properly, and the health bar going into the negatives. I won’t be updating the game again until after LD41 is over.

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Video: NES Programming #23 – Sprite 0 and MMC3 (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #23 - Sprite 0 and MMC3

Quote:

This week we figured out why the sprite 0 code was slowing things down for the game when there were lots of entities on screen and then we figured out how to change the game to run with mapper MMC3. I wasn’t able to get the scanline interrupts working properly yet but we’ll get that handled on Thursday. Thanks to those who watched!

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