News
ChangeFonts v0.1 (PPC Application)

Change your system default tool without registry editing! Just copy your favorite fonts to a folder placed in the root and run ppcChangeFonts. No install required.

http://forum.xda-developers.com/showthread.php?t=416325

By with 0 comments
VN Hentai Game Engine v0.3 (NDS Application)

A visual novel game engine by tommybomb.

Release Notes:

Warning: The following material contains adult concepts, viewer discretion is advised.

Game: Visual Novel Hentai Game Engine (VNHGE)
State: V0.3
Source: Open Source
Developer: tommybomb (tbag)

Engine Implementations:
Developers Screen
Menu
Chapters with chapters splash
Page engine which can load backgrounds, sounds, sprites, etc.
Mini Game with stages

Info: I made this engine so other people can make their own visual novel and add their own mini games. At first I intended it to be a hentai game, but then soon decide to turn it into an engine which other people could use. You can do what ever you want with it. Change it, Fix it, Reorganise it, whatever. Credit is appreciated but there is no need since the PAlib community are the ones who helped me build it. I have reset all the background blank with text(to tell you what they are for) for you to implement yourself. I have censored the mini game for you to make yourself, its just an example mini game.

Credits:
PAlib Community
tommybomb(tbag)

http://forum.palib.info/index.php?topic=5415.0

By with 0 comments
Attack Of The Mutant Telephones (Pandora misc)

Pandora news, hot and directly from it’s source:

Hello everyone, Craig here,

It’s been a busy month and if you visit the forums I’m sure you will have been following all the recent news posted there, if not Chip has made a great sticky post with all the little nuggets of information we post which is updated almost imeditelly, well worth checking out.

Now, interesting news for those of you who didn’t get a MK0 dev kit, TI have now started taking orders for the Beagle board OMAP3 development kit. It shares some main parts with the Pandora and those of you eager to get in to the development scene can buy one of these now, check out their site for more info, programs written on the Beagle should be quite easy to port over to the Pandora, it is certainly the closest thing to a Pandora devboard you can currently buy on the open market.

Now, there have been a lot of videos posted in the last few weeks of Pandora dev kits running software, here are the direct links to some and we will post a highlights video soon.

A Jaguar emulator running Tempest2000 by Firefox.

Notaz running Megadrive and MegaCD games without a frame limiter. Seeing sonic going at 200FPS is quite entertaining.

Quake2 running in software mode (not using the 3D hardware yet, but still pushing 60fps).

SNES running Chrono Trigger without a frame limiter.

Now, another area which has a lot of strong opinions is the Pandora default GUI.

The original plan was keep the GUI simple and put as much time and effort in to gettting as much cool software running as possible, but after a poll we have changed direction.

Since most potential customers seem to want a more advanced GUI as standard it’s likely the default will be kDrive (X11 derivative) and any CPU intensive apps/games/emus can just kill kDrive when ran, set their CPU speed, have the system to themselves and just reload kDrive on exit.

For less CPU intensive games/apps/emus they can just run within X, so you can have your desktop like GUI (if you chose to set it up like that) with multitasking (ideal for browsers, media, chat).

Currently the Pandora defaults to 500mhz. As we know it can clock a lot higher. You will be able to change that to whatever you like, as you may have read the battery life is looking like it will be even longer than the estimated 10 hours, and clever CPU speed changes will be the key to optimising this even further.

We will have a real final MK0 Pandora complete with case later this month for photo goodness, if you write for a website or magazine and want to do a feature please get in touch.

Thanks to http://www.emuboards.com for the news.

http://www.openpandora.org/blog.php

By with 0 comments
Pandorabox (Pandora misc)

TehSkeen founded a new subpage dedicated to the upcomming Pandora gaming handheld.

http://pandorabox.tehskeen.com/

By with 0 comments
PSP Pandora Deluxe v0.3 (PSP Application misc)

DJB has updated Pandora Deluxe to v0.3. This application automates the process of making a magic memory stick for your Pandora into a very easy and noob friendly process.

Changes:

– Included Despertar Cementerio v6
– Changed the conifgration of the way the PSP boots

Thanks to blazingwolf / http://www.tehskeen.com for the news.

http://www.psp-hq.com/postt294.html

By with 0 comments
YaWnD v0.3 (Wii Application)

Redbird has has added another NAND dumper to the Wii scene.

Thanks to blazingwolf / http://www.tehskeen.com for the news.

http://www.elotrolado.net/hilo_yawnd-v0-3-con-usb-sd-y-soporte-ecc_1040622

By with 0 comments
JJIL (05-08-2008) (J2ME Application)

JJIL is a Java image processing library. It includes an image processing architecture and over 60 routines for various image processing tasks.

JJIL is particularly targeted towards mobile applications. It includes interfaces so images can be converted to and from native formats for J2ME, Android, and J2SE.

JJIL includes some sample applications for face detection and EAN-13 (including UPC) barcode reading. The barcode reader requires high resolution images (currently beyond a typical cameraphone, but perhaps not Android) but the face detection code works well with any cameraphone. It can isolate any reasonable frontal view of a face in a few seconds.

Changes:

Bug fixes in GrayShrink and GrayConnComp. Method name changes to match Sun’s Java coding standard.

http://code.google.com/p/jjil/

By with 0 comments
Flight Demo (PS3 BD-J Techdemo)

Release from Nuclear Bit:

Hi

I reworked some of my old terrain rendering stuff I used to play around with in the PDA days. It used to be in C on the PDA, now I just did a very quick port to java (not using fixed point arithmetic but floats in stead).
I don’t get it as snappy as I want, could be optimized a lot further.

extract the AVCHD folder to some USB storage device and run it
Use the arrow keys to turn and control the speed, use the square and X to change the altitude of the player’s view.

the flight2 directory has the source, see how small the actual render routine is. It is a ray caster based on this article : http://www.tecgraf.puc-rio.br/publications/artigo_1997_realtime_rendering.pdf

I uploaded the file to rapidshare, since attachments in this forum do not seem to be working for me (quota exceeded)

link : http://rapidshare.de/files/40194534/flight.rar.html

have fun

http://forums.qj.net/showthread.php?t=143466

By with 0 comments
LuaKalender (PSP Lua Application)

LuaKalender is a simple calender homebrew written in Lua.

http://forums.qj.net/showthread.php?t=143434

By with 0 comments
Arkanoid Deluxe WIP (PSP Lua Game)

xXChromeXx is currently working on an Arkanoid clone called “Arkanoid Deluxe”. It will be fully coded in Lua.

http://forums.qj.net/showthread.php?t=143468

By with 0 comments