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Open Transport Tycoon Deluxe (OpenTTD) v1.3.2 (Wii Game Port)

OpenTTD is an open source clone of the Microprose game “Transport Tycoon Deluxe”, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. Ported to Wii by Extrems.

Changes:

Updates for 1.3.2 release.

http://wiibrew.org/wiki/OpenTTD

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GMapCatcher v0.8.0.4 (Pandora Application Port)

GMapCatcher is an offline maps viewer. It downloads tiles automatically from different providers. Ported to Pandora by voltumna.

http://repo.openpandora.org/?page=detail&app=gmapcatcher

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DGen v1.32.0.2 (Genesis emu for Pandora)

DGen/SDL is a free, open source emulator for Sega Genesis/Mega Drive systems. DGen was originally written by Dave, then ported to SDL by Joe Groff and Phil K. Hornung in 1998. Now ported to Pandora by ekianjo.

http://repo.openpandora.org/?page=detail&app=dgen

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DreamChess v0.0.0.2 (Pandora Game Port)

DreamChess is an open source chess game. A moderately strong chess engine is included: Dreamer. Other features include music, sound effects, on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. Ported to Pandora by Gausen.

http://repo.openpandora.org/?page=detail&app=dreamchess.gausen.169378513

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Gourmet Recipe Manager v0.16.0.1 (Pandora Application Port)

Gourmet Recipe Manager by Thomas Hinkle is is a manager, editor, and organizer for recipes. It has a plugin architecture which allows you to enable extensions to Gourmet’s base functionality. For example, there is a nutritional plugin that allows Gourmet to help you calculate nutritional information for any recipe. There are also a wide variety of import and export plugins that let Gourmet read and write recipes in various formats. Ported to Pandora by Jon Sneyers.

Changes:

Update: now also works when the PND is located on a FAT filesystem.

http://repo.openpandora.org/?page=detail&app=gourmet.wb

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Pixel Art Editor (16-07-2013) (NES Application)

Pixel Art Editor by Lionel B. is a very simple pixel art editor. It’s not really a serious program, just rather something to play around with.

http://forums.nesdev.com/viewtopic.php?f=22&t=10283

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Conways Life Simulator (27-07-2013) (NES misc)

Conway’s Life Simulator in a variant for the NES by NovaSquirrel. Source code is available!

Release notes:

Instead of trying to see how Video Life manages to be fast, I figured I would see how fast I could make a Life simulator by just using repetitive, fast code and using unofficial opcodes. It’s pretty bare-bones so far and all you can do is move a cursor around to toggle cells and start/stop simulation, but I’m hoping to add onto it and have an option for a bigger grid because 32×32 isn’t even big enough for the Gosper glider gun. SNES mouse support would also be cool, but I would require an emulator that both supports the mouse and doesn’t choke on unofficial opcodes first.

http://forums.nesdev.com/viewtopic.php?f=22&t=10326

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Double Action Blaster Guys (27-07-2013) (NES Game)

Double Action Blaster Guys is a two player only game for NES by NovaSquirrel. This game is a sequel to “Forehead Block Guy”. It’s completely rewritten and nowhere near as buggy as FHBG was.

http://forums.nesdev.com/viewtopic.php?f=22&t=10325

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XEphem v1.0.1.1 (Pandora Application Port)

XEphem is a scientific grade ephemeris program – a piece of software that tells you wehere stuff is – or will be, in the night sky. This software has it roots in the 19080s and is therefore very mature and well behaved (plenty of time for fine tuning after all). Although it uses a motif interface, it is an exceptionally capabale, useful and accurate tool for both profesional and amateur astronomers. Ported to Pandora by MarkW.

http://repo.openpandora.org/?page=detail&app=markw23

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Dooom v0.8 (Dingoo misc Port)

Dooom is a Doom port for the Dingoo Native OS by the_wub, which itself is based mainly on the Chocolate Doom source port by Simon Howard.

Changes:

– Removed my stupid music volume hack that prevented music from being completely muted.
– Fixed enemy AI problems and BFG ammo bug by adding back dehacked support.
– Added support for modified wads. If all you want to do is play the official wads then the app will work exactly as it did before (with all your wads in the Dooom folder). To run a modified wad or total conversion you will need to create a text file called “comline.wub” that contains the command line options needed. It is also best to make sure that the Dooom folder only contains the files needed for the wad you want to play. It *should* be possible to specify these details with the command line options but I haven’t been able to do so reliably yet. For example, Aliens TC needs these files: ALITCSF.WAD, ALITCSND.WAD, ALITCWAD.WAD, ATCUD19.DEH and DOOM.WAD
– The command line options to run the wad are: chocolate-doom -deh atcud19.deh -merge alitcsf.wad -file alitcsnd.wad alitcwad.wad – Copy/paste that line of text into a new notepad document and save it as “comline.wub” in the /GAME/DOOOM/ folder.
– When you launch the app you can select an over-clock value as before and then press START to launch the wad. More information on running some of the popular wads can be found here: http://www.chocolate-doom.org/wiki/index.php/Category:TCs
– The command line can also be used to launch an official wad with extra options like -nomonsters etc…

http://boards.dingoonity.org/dingoo-releases/dooom-a-doom-port-for-the-dingoo-native-os/

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