News
Added Nov 30, 2011, Under:
Caanoo
Hex-A-Hop by Tom Beaumont and Jonn Blanchard is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undoes and no time limits — you just have to find a way to destroy all the green tiles and step on a safe tile at the end. Ported to Caanoo by Riviera71.
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,815
My SPACE iNVADERS by BLL Productions & COMMsoft is a remake of Space Invaders for Nintendo DS created with DS Game Maker.
Release notes:
I have made a new version! I was able to fix the collisions by checking the “Use Midpiont Collisions” box in the game settings! I also fixed the Invader movement some more and changed the UFO sprite! This game is going great! Have fun!
http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=2280
Added Nov 29, 2011, Under:
GP2x
Released at @party Minidemo Montréal 2011 comes Poutine by Quebarium, a rather short demo for the GP2x.
http://pouet.net/prod.php?which=58079
My SPACE iNVADERS by BLL Productions & COMMsoft is a remake of Space Invaders for Nintendo DS created with DS Game Maker.
Release notes:
Version 1.1.1 is here! I’ve added a “Waves” counter, labels for the numbers at the bottom, an awards room, changed the player’s bullet’s speed, the color of the enemy bullets, and the menu top screen banner! So many changes, so little time! Enjoy!
Thanks to http://www.nintendomax.com/viewtopic.php?t=14020&f=19 for the news.
http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=2280
Added Nov 28, 2011, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.
Changes:
* Fixed Hardfile and virtual filesystem support
* Added virtual keyboard
* Added several menu options (immediate blits, collision level, real CPU speed, scanlines, ntsc and sound)
* Menu reorganization
* Other small improvements
http://wiibrew.org/wiki/UAE_Wii
openMSX is one the most advanced emulators of MSX, an 8-bit home computer system from the 80’s for which many great games exist.
http://repo.openpandora.org/?page=detail&app=openMSX_PND
The Last Mission Remake is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.
You control a tank-like robot which can be divided in two: you rotate caterpillar and head-cannon, and the head part can fly off on its own. However, the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot’s two parts. The original game was published by Operasoft in 1987 and is an almost exact replica of the self-booter PC version. The 4-color CGA graphics is retained but the sound is changed to adlib to give the game more MSX1/2 feel.
http://repo.openpandora.org/?page=detail&app=thelastmission-lastmission-9053
Less text, more video: Here we go -> Rick Dangerous I soon for Gameboy Advance! Blame Alekmaul for this 🙂
“Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS.
Release notes:
Besides fixing listDirectory() and booting problems, it reorganizes the way constants are defined.
Thanks to http://www.nintendomax.com/viewtopic.php?t=14012&f=19 for the news.
http://code.google.com/p/microlua/