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Holy Hell v2.2 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

added ranking and savestates

Thanks to genecyst himself for the news via MSN 🙂

http://holyhellgba.blogspot.com/

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Fandian (r480) (NDS 3D Engine)

Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.

Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

Changes:

(toolchain and library update, nothing else)

Thanks to http://www.nintendomax.com/viewtopic.php?t=12520&f=19 for the news.

http://www.daftcode.net/

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They Hunger (Pre-Final) (DC Game Port)

Here comes an updated port of “They Hunger” for Dreamcast. You can read more about “They Hunger” at Wikipedia: http://en.wikipedia.org/wiki/They_Hunger

http://www.dreamcast.es/news.php?readmore=384

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STPPWii v0.3 (Wii Game Port)

STPPWii is a port of “Simon Tatham’s Portable Puzzle Collection”, based upon Ledow’s GP2X SDL port.

Changes:

Compiled against libogc SVN r4414 / SDL-Wii r95 / STPPC2X r185
New game added

http://wiibrew.org/wiki/Stppwii

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Maze Generator v1.0 (PS3 Game)

Maze Generator randomly generates mazes. You play as a red circle and can navigate the mazes using the directional pad. A new maze is generated when you reach the red square at the end.

http://thatotherdev.wordpress.com/2010/10/11/maze-generator-v1-0-%e2%80%93-ps3/

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Caanoo-Mancala v1.1.0 (Caanoo Game Port)

Mancala is a board game originated in East Africa. The complexity can be compared to chess.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/461-Caanoo-Mancala-A-Mancala-Game-v1.1.0-for-Caanoo.html

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Snes9x4C (10-10-2010) (Beta) (SNES emu for Caanoo)

Snes9x4C is a SNES emulator based upon SNES9x.

Release notes:

– ROM-BROWSER added
* only if no ROM is specified during startup via: ./Snes9x4D.gpe romfile.smc
– CHEAT (*.cht files) support added
* put a *.cht files for your ROMs into the SRAM Folder “.snes96_snapshots”
– Bugfixes and Menu fixes
– Soundbug when quitting removed
– NETPLAY Client support added (not playable yet – only for testing)
* someone have to host a Snes9x session (Snes9x-1.52_fix4 <- tested and best compatibility * later i will add this to inGame Menu * you have to adjust the Snes9x4C_Net.gpu and rename to Snes9x4C.gpu

http://crankgaming.blogspot.com/2010/10/snes9x4c-for-caanoo-v20101010-beta.html

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Jump N Bump v0.3.1 (Wii Game Port)

Jump ‘n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at http://icculus.org/jumpnbump/ . This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score.

Changes:

* Recompile with newest libogc and Wii SDL
* Fix Gamecube controller crash
* Fix end-of-game score board not being cleared for non-participating players

http://wiibrew.org/wiki/Jump_%27n_Bump

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WiiMC v1.1.0 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

* Attractive libwiigui-based interface, designed with the Wii in mind
* Picture viewer
* Music player
* On-line media support, including SHOUTcast, YouTube, and Navi-X
* FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
* Network playback via SMB, HTTP, and FTP
* Multi-language support: Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish

Changes:

* Synced to MPlayer r32341
* Fixed a crash that happened if your router was turned off
* Fixed “blank listing” issue for SMB
* Improved memory management, resulting in improved performance
* Improved USB compatibility and speed
* USB bug fixes
* NTFS bug fixes
* Fixed audio sync regression from 1.0.9
* Change YouTube default to 480p
* Fixed “vanishing pointer” issue when watching CPU-intensive videos
* Improved shuffle for music
* Channel updated (improved USB compatibility)
* Other miscellaneous bug fixes/improvements

http://wiibrew.org/wiki/WiiMC

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VisualBoyAdvance GX v2.2.2 (GBA emu for GC)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator based on VBA-M.

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* Editable 14-colour palettes for monochrome Gameboy games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

* Fixed “blank listing” issue for SMB
* Improved USB compatibility and speed
* Added Portuguese and Brazilian Portuguese translations
* Channel updated (improved USB compatibility)
* Other minor changes

Plenty of legal GBA homebrew games to try out can be found here at PDRoms -> http://www.pdroms.de/files/gameboyadvance/

http://code.google.com/p/vba-wii/

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