News
Its all about money – Wiili.org (Wii misc)

Here is another brandnew article from brakken:

Wiili.org is generally known for its attempt to gain the public’s interest in getting Linux up and running on the Nintendo Wii. They have been featured on many mainstream news site and social media sites including Digg.com. What isn’t known and should be is the fact that they site administrator is copying its content from Wiibrew.org and there is turmoil going down surrounding the situation. To sum it up – Wiili.org is feeding off of others people work for profit.

[Read the rest at it’s release page]

Not only the Wii scene is affected by such people, but I suppose generating lots of profit with others free work is a common thing in the homebrew scene. Sadly.

http://www.brakken.net/comments.php?mid=42e180dc22cb2e5f7bb66ce29

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Work in Progress PS3 Exploit (PS3 misc)

Team ICE and SorroW have released a “overflow.tiff” exploit today which is confirmed working on PS3 firmwares up to 2.10 on BOTH PAL and NTSC consoles.

At the moment the TIFF file freezes the PS3 via “heap overflow” (not buffer overflow), but by knowing the “backend number and making the right calls” it is possible to inject a simple code.

Thanks to http://www.tehskeen.com for the news!

http://www.ps3hax.net/showthread.php?t=2800

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Final Burn Alpha 2x v7.1 (CPS1 emu for GP2x)

Headoverheels updated Squidges port of Final Burn Alpha once again. It’s now at version 7.1. This release fixes speed issues along with minor control problems.

Source: http://www.gp32spain.com/foros/showthread.php?t=52142 (probably needs registration to get the file, in reason it’s already hosted at PDRoms).

http://pdroms.de/files/1519/

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Pocket Finance Diary v2.0 (PPC Application)

Pocket Finance Diary is a simple financial manager for tracking expenses.

Using Pocket Finance Diary you will have more income available, and you will perform your expenses in a more efficient manner.

http://www.pocketfinancediary.com/

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Blockoid v0.2 (GP2x Game)

KidPaddle updated his Arkanoid / Breakout style game Blockoid.

Changes: (translation from german to english by Kojote)

– added one power up
– deactivated hardware-cursor
– removed flickering while displaying screen content
– modified level structure

http://forum.gp2x.de/viewtopic.php?t=4881

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jailbreakme.com updated (iPhone misc)

jailbreakme.com has been updated! It contains AppSnapp which is brought to you by Conceited Software and will enable third party iPhone applications on your iPhone.

Changes:

New! 2/1/08 Automatically oktoprep’s (for easy 1.1.2 upgrade functionality, no need to install the package anymore).
New! 2/1/08 Reduced footprint and optimized for speed. We got rid of over 700KB of data and optimized the new application with the new toolchain.
Fixed! 2/1/08 Now removes root.zip and youtube.zip (if present) from the root to make space for more music/apps.
Fixed! 2/1/08 Fixed reliability issues and .svn/__MACOSX directory creation.
Updated! 2/1/08 Installs Installer.app v3.0 on the iPhone/iPod Touch with Community Sources preinstalled.

http://jailbreakme.com/

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Voxel v0.0.5 (GP2x Techdemo)

phaistos updated his “Voxel” techdemo.

Release notes:

changes : screenshots, rendering quality, reduced size, new icon

http://phaistos.googlepages.com/gp2x

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GP2X-7800 v1.0.3 (A7800 emu for GP2x)

GP2X-7800 is an Atari 7800 emulator for GP2x. It’s based upon ProSystem coded by Greg Stanton.

Changes:

– Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games.
– Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as xevious !)
– Add new hotkeys :
. settings such as fps or render mode
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
. setup auto fire speed
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add
hotkeys on existing/previous keyboard files)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/283-GP2X-7800-Atari-7800-emulator-for-GP2X-v1.0.3.html

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RS-GUI PopStationMD v3.0 (PSP Application misc)

RS-GUI PopStationMD is a GUI that allows an easier use of Dark_Alex’s PopStation. This is a only-Windows program, so it does not work on other OS’s!

Changes:

-Added Turkish, Norwegian, Dutch, Polish and Greek translations!
-Added popstation.exe support, now 1CD PSX games can be converted too! Only one program to convert ALL PSX Games!
-Thanks to Brisma, no BASE.PBP or KEYS.BIN is required by popstation.exe
-Added the zero compression level for 1CD PSX games
-Added a Splash Screen with a security check for the presence of program’s necessary files
-Possibility to disable and ri-enable aforesaid Splash Screen
-Added support for NRG and MDF CD images. Now program read these following formats: ISO, NRG, IMG, BIN and MDF!
-Now popstation.exe and popstation_md.exe will ask user to press any key before closing them, so users can understand what is the error which does not allow the eboot creation (if it exists!).
-Added a list of games titles-codes
-Possibility to search for a game title quickly from the listbox
-Auto-recognition of Game-ID from its title
-Added a security check for Game-ID correctness
-Added a “real time” preview of eboot personalization
-Possibility to enable/disable aforesaid real time preview
-Added the possibility to insert any image as PIC0, PIC1 and ICON0! All formats and sizes are accepted! Program will resize and covert images automatically
-Added the possibility to choose the output folder name (Noone, Game Title and Game Code)
-Added a check for the true existence of selected image
-Added the docmaker!
-Possibility to create a DOCUMENT.DAT standard alone or with the eboot itself
-Possibility to insert any image to DOCUMENT.DAT, program will resize and convert images automatically (so all formats and sizes are accepted!)
-Possibility to add, remove or clean the images list added to docmaker
-If DOCUMENT.DAT will be created together the eboot, it will created in the same folder of the eboot
-Many v2.0b bugs fixed
-Something other that I don’t remember at the moment

http://forums.qj.net/f-psp-development-forum-11/t-release-rs-gui-popstationmd-v300-134282.html

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Lockjaw v0.42 (NDS Game)

Who needs Super Bowl XLII when you have what could be the world’s most customizable Tetris clone?

Changes:

Docs: Most of TODO.txt has been converted to a numbered list of bugs (bug 0100).
An off-by-1/65536 error in enter below ceiling was fixed. This means it doesn’t give one extra row of room to slide on at the top of the well (reported by Caithness and Kukuunen).
In case of a block out, draws the offending piece in the well before entering game over animation.
Extra 5-frame cascade delay removed.
With Lockdown set to Step reset, lock delay resets on the first floor kick.
Tengen rotation system tries kicking one space to the left (requested by zaphod77).
Options’ names and values are looked up from fourCCs for future localizability.
Options: Names of speeds in fractions of 1G are computed.
Options skips unpacking options with a value of 255. This allows multiple pref structures to be unpacked on top of each other, and each overrides the ones before it.
Debrief displays options on a second page.
Debrief correctly displays soft drop speed as a fraction (0.41 regression, reported by Lardarse).
Debrief: PC specific parts moved to separate source code file.
Debrief uses a lower-level function to format ISO 8601 date and time so as not to bring in the floating-point library’s space overhead on platforms without an FPU.
Debrief plays a sound when turning the page.
PC: Delay for holding Esc to quit no longer depends on display refresh rate. Instead, it uses the global 60 Hz timer (reported by Sara).
PC: Draws speedometer even when preview is at right, as long as there is room, that is, 3 or fewer next pieces (requested by Cubicz).
PC: Gimmick choice moved to Options to match GBA/DS.
PC: Select scenario before starting game (bug 0041).
PC options uses standardized GBA names (OPTIONS_*) instead of PC names (LJPREFS_*).
PC options Shift sound scale, Side, and Next position moved to skin.
PC options sets initial options using initOptions() from GBA/DS. Incidentally, this restores the initial randomizer to bag (0.41 regression and may make similar regressions less likely.
PC options uses unpackOptions() from GBA/DS.
PC options sound is also routed through the cross-platform sound manager.
PC: lj.ini uses fourCCs as names for easier saving and loading.
PC: Switching between windowed and full screen in Options no longer needs the user to restart the program.
PC: Skin controls window width and height (requested by Bloodstar).
PC: LJVorbis doesn’t crash if polled while the music is stopped. This can happen when cross-platform code plays sound effects during debrief.
PC: Skin sets screen resolution (bug 0017).
PC/DS: Displays a description of some option values in addition to descriptions of options themselves.
GBA/DS: Options disabled on the PC are disabled here.
GBA: Menus are faster now that part of the text engine has been moved to fast RAM.
DS: Plays sound for game over (bug 0064).
DS: Options displayed on touch screen for future touch operation.
DS: Displays debrief after game ends (bug 0031).

Thanks to tepples himself for the news: //phpbb/viewtopic.php?f=6&t=412

http://www.pineight.com/lj/

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