News
PSP Binary Clock v0.5 (PSP Application)

Image provided by: mICrOThis it’s the first release from NewOlds to the PSP platform, it’s a simple skineable Binary Clock. 5 Skins include in the package, and a buggy Windows Version. If you make your own skin, please let us now, maybe be could include it in the next release. Check dat/skins folder to seen the skin format. This software uses Micro Game Engine aka MGE by NewOlds. MGE it’s cross platform PSP / Windows (DirectX) Game Engine.http://forums.ps2dev.org/viewtopic.php?t=3956

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PSP Lua Magazine Issue #1 (PSP misc)

Image provided by: UnknownPSP Lua Coders now have their own magazine. There a few game reviews and an interview with Shine, the maker of Lua Player. An offline version of the magazine is available too.http://psplua.com/modules/news/article.php?storyid=6

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NOIZ2SA v0.6 (PSP Game Port)

deniska has updated the port of NOIZ2SA for the PSP. The changes are:

– Color customization: all game colors can be re-assigned by changing ./images/colors.txt filecolors are in 8 bit RGB format (where R,G,B range from 0 to 255.Note that actual display color components are in 5 bit format, meaning that colors (255,255,255)&(254,254,254) are going to look the same on the screen…- New color theme. Of course, if you don’t like it, create your own or use the classic one by swapping files in images directory withthe ones from images_classic.- Side panels can be changed by editing corresponding images in ./images directory.Make sure you keep the size the same&save images as 8 bit BMPs.- Expanded soundtrack support. Each finite level has it’s own soundtrack now.- FX volume adjustment: get the perfect music/fx ratio with [SQARE]&[TRIANGLE] buttons during the game play.- Soundtrack playback in main menu.- New soundtrack added.NOTE: you can still use any mod/s3m/xm/it files as your game music. Make sure that they have<8 channels, named propery&put in the sounds directory.- Rendering optimizations: frame rate is boosted from 20fps (v.05) to 30fps normal / 60fpswireframe mode. Wireframe mode can be enabled by setting"RENDER_BG 0"in ./images/colors.txt file. If set, background is not filled with color, which, in my opinion, creates a nice effect&saves lot's of CPU juice for boosting the frame rate.- Numerous bug fixes: it should not hange on exit anymore, play sound on extra life bonus and so on.- Source code, although not clean and highly unreadable, is released. Use the latest build of PSPSDK to build. You'll need to install a bunch of libraries from ps2dev.orgprior to build...

http://www.dcemu.co.uk/vbulletin/showthread.php?t=13049

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PSP-News Coding Competition Reminder (PSP misc)

PSP-News are having a coding competition for PSP which runs till 7th November (Sunday). Entries must be freeware so that when tournament ends they can be distributed. Submissions must be new or updated releases and ones that havent been publically released before the winner of the contest is announced. More information here:http://psp-news.dcemu.co.uk/psp30codingcomp.shtml

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ODEPsp (Alternate Version) (PSP Techdemo)

Image provided by: AnonymousTipsterAnonymousTipster has released an alternative version of ODEPsp. Follow the link to the ps2dev.org boards to know more about this release. The source code is available too.http://forums.ps2dev.org/viewtopic.php?t=3944

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Strat-O-Gem r2 (29-10-2005) (A2600 Game)

In this game, colored gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same color line up vertically, horizontally, or diagonally they will disappear. Any gems above them will then fall down; if these create new groups of three or more gems, those too will disappear, leading to chain reactions.Your job is to score as many reactions and chain reactions as possible before the gems reach the foul line. If any gems remain over the foul line after all reactions are complete, the game will end.There are eight types of gems. The first six appear as stable colors: red, yellow, green, cyan, blue, or magenta. As mentioned, getting three or more of these in a row of matching color will make them disappear.The next type of gem is the wild gem. These appear in threesomes and flash colors. Wild gems behave as a”wildcard”and can complete threesomes in any direction. Note that the three wild gems in a row vertically will always complete a threesome with each other, so wild gems will not remain on the screen after they are dropped.The last type of gem is a”bombergem”One of these will appear after every 63rd group of gems to match the completion of a level. If a bomber gem hits another gem, all gems of that color will disappear. If it hits the bottom of the screen, the bottom row will be replaced with wild gems, possibly causing a chain reaction with other gems and awarding a special bonus.In addition to showing the current set of gems, the game will show the next set to the right of the top of the playfield.Changes for this release:

Second rev today. This one supports a proper pause function: press RESET briefly during the game to pause. When the game is paused, it will show the STRATOGEMS title but all the gems will be gray. Press again to unpause. Holding RESET or SELECT for about a second will abort the current game and return to the title screen.

http://www.atariage.com/forums/index.php?showtopic=77817&st=25

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CrazyBus v1.1 (Megadrive/Genesis Game)

Tom Maneiro has updated his game”CrazyBus”. It has several improvements and has been compiled with a more”stable”version of BasiEgaXorz. Read”history.txt”inside the RAR archive to see whats new for this release. Thanks to Tom himself for the news.http://mipagina.cantv.net/tomman/romz/index.htmhttp://www.eidolons-inn.net/tiki-index.php?page=CrazyBus

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Break Out Mania DS (NDS Game)

ninogenio has released a new Nintendo DS homebrew game to the public. Release notes:

heres a link to a game ive been making for the past month its for the mp2 the code is very very rough and will be cleaned up but i thought id put it up to get some feed back from you guys also i still have the sound to put in.if anyone wants to have a pop at the sound or a clean up of the code ill creadit them a lot :-p

http://forum.gbadev.org/viewtopic.php?t=7331

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Cats (NES Game)

Image provided by: UnknownThe aim is to shoot the cat heads as they appear from the dustbins. Games uses the zapper controller and requires controller 2 to be set to zapper mode on a emulator. [Description taken from the MG 2005 page].http://www.ffd2.com/minigame/

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Zirconuim (A2600 Game)

Image provided by: UnknownStoryline: An exotic alien species is invading our galaxy! The cubic zirconia, based on elemental zirconium instead of carbon, have tried to block your approach to their boxy mothership with their geometrically perfect space mines. You, as the intrepid space captain Joe Diamond, must think outside the box as you battle your way through their blocky blockade. [Description taken from the MG 2005 page].http://www.ffd2.com/minigame/

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