For those who prefer to play Lantus’ Doom port with the D-Pad instead of the analog stick, here a modification by MDave. Thanks to wraggster for the news.
Text taken from it’s original post at PS2dev.org. Thanks to wraggster for the news.
Hello folks… Using various pieces of code/art from many people (VBA Emu browser, pspsdk samples, pochi style backgrounds [http://pochistyle.pspwire.net/]), I wrote for myself a tiny file browser to : – Browse the memory stick – Enable the USB connection without exiting the tool (and so update the files) – Run 90% of the homebrew apps (emus, games, tools… located on the memory stick) available on the psp directly from the tool (I hate all those slow icons from the PSP OS + %, ~1 directory names, I prefer one then a browser 😉 ) As it is a”private”tool, it is not very nice, not very powerful, not very allwhatyouwant, but really saves time for me 😀 So feel free to use it…. the code is pspsdk compliant and available on request if somebody wants to improve it, fix bugs (home :D)… Keys : X : select, run O : cancel ^ : dir up R1 : USB on/off Home : direct exit 😀 the callback makes me mad…
abszero has updated his port of Angband for the PSP. Changes:
Fixed the slow loading. Now loads in just a second or two unless you delete certain files and it has to recreate them. [Gendal] Expanded the view to be 80×33 instead of 80×25. Note: If you continue a character from v0.1 or 0.2, your town will still be the old size. The next time you start a character the town will be larger [Gendal] The bottom line of the display is now reserved for the battery meter and the revamped macro interface. [abszero] The macro ‘stars’ have been flattened to fit into a single line. They still behave the same way, just the five entries are all in a row. It’s a little less intuitive at first, but the macro commands are intended to be short enough to memorize anyway. [abszero] For the time being, SELECT is mapped to ‘*’ (cycle through targets) and START is mapped to ‘t’ (choose target) [abszero] Font changes (new PSP buttons) and additions (arrow keys) [abszero] Code cleanup and commenting [abszero]http://www.dcemu.co.uk/vbulletin/showthread.php?t=7856
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! Beta 2 for the PSP is out now…http://forums.ps2dev.org/viewtopic.php?t=2550
sougen updated his Genesis emulator for the PSP onec again (second update today). At the threat, visit page 22 to get the download.
Just a small update. I’ve optimised the display code a little, so you’ll notice a speed improvement in all scaling modes now. The emulator should run better than all previous versions.
And JcBoyCool, yeah, the analogue stick and trigger controls is just a temporary measure until a proper ingame ui is written.
sougen updated his Genesis emulator for the PSP. Thanks to smiths for the news.
I have put up a new release of PSPGenesis. This is more of a test to see ifpeople still get the random hangs. I’ve play tested the emulator for a few hours without any hangs so it looks like that bug is possibly fixed now.
The main changes in this version are:
Fixed random hangs (hopefully!) switched to pspsdk Save state support Preliminary (unoptimized) Screen Scaling (Really ugly) preliminary source release Currently you can only save/load to one game slot because I don’t have an in-game ui, but this will be resolved soon when I rewrite the ui. Please see the readme for the in-game controls for saving/loading and screen scaling (Yes, I know it is a bit fiddly to use at the moment)
Caimans Video Codec is now available for the NDS. You can get a few movie trailers from the official page. It seems this”video codec”is a commercial product, probably it’s still worth to check the trailers. Thanks to Kenzo Kabuto for the news.http://www.ds-video.com/index.htm
YatzyDOS is a port of a game called”yatzy”(yatzee???). Read on here:http://forum.gbadev.org/viewtopic.php?t=6320
NeoCD/PS2 is a open source NeoGeo CD emulator running on the Sony Playstation 2. It is a port of NeoCD/SDL, the excellent NeoGeo CD emulator by Foster. Since there is actually no SDL library on the PS2, all SDL portions have been removed and replaced by PS2″native”libraries (using PS2SDK).
VMU Emulator emulates the Dreamcast’s VMU on the PSP. Read more at it’s official page. The sources will be released after a cleanup.http://virtuamunstaz.de/