News
Cascade Beneath v1.0 (GP2x Game)

Cascade Beneath is a simple fall down clone. You just move from side to side and try to let the platforms push you off the top of the screen as they slide up.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2882

By with 0 comments
TiznajoS Graphics Editor v1.7 (Dingoo Application)

TiznajoS Graphics Editor (TGE) is an old school 2D graphics editor for native Dingoo!

http://mythomizer.blogspot.com/

By with 0 comments
Open Star Force (17-03-2011) (DC Game)

Fresh and exclusive for Dreamcast comes “Open Star Force” by alealt08. It’s an oldschool space shooter with 20 levels!

[WIP] - Open Star Force

Thanks to Uncle Eric for the news!

http://www.dreamcast.es/news.php?readmore=440

By with 0 comments
Zelda ROTH (16-03-2011) (Caanoo Game Port)

After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…

http://www.gp32x.com/board/index.php?showtopic=58994

By with 0 comments
GIT Repository (Caanoo misc)

Ellie of GPH has let me know, that there is an official GIT for Caanoo’s Bootloader, Kernel and Tool-Chain now!

http://git.fungp.com/

By with 0 comments
Dont Get Crushed v1.0 (GP2x Game)

“Don’t Get Crushed” is a simple game in which you must move left and right to avoid being crushed by balls that bounce across the screen. The longer you survive the faster the game moves and the higher your score will be. Its a clone of the iPhone game Falling Balls.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0%2C0%2C0%2C0%2C27%2C2881,0,0,0,27,2881

By with 0 comments
Einstein v1.0.1 (GP2x Game)

Einstein (wuerfelt nicht) is a board game for two players.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2880

By with 0 comments
Sandora v0.1.1 (Pandora misc Port)

Sandora is an open-source Falling Sand Game for the Pandora. It’s basically a rewrite of SDL Sand in C. This allows for lower level optimization routines for this relatively simple yet CPU-intensive sandbox game.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,356

By with 0 comments
AnyTitle Deleter MOD v7 (Wii Application)

AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona’s AnyTitle Deleter.

It keeps all original tona’s AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.

Changes:

* Improved application’s general efficency: now all titles names will be “obtained from NAND” at program’s startup and saved in an array. In this way the program has not to reload them (re-accessing to the NAND) every time you change a page or a title group (like happen in past versions!) but it simply takes them from the array. This means a significant improve to the time efficency of the program (specially if you have many titles installed!)
* Improved the functions to get title names from NAND.
* Now titles names obtained from NAND will be displayed in your Wii system language!
* Added a function to get Hidden Channels names from NAND. I know it is not very useful at all because hidden channels are usually only three (DVDx, EULA and regsel), but if I remember well there was a tool (by WiiPower?) to create “homebrew” hidden channels, so this function could still be usefull to someone.
* Thanks to above news, now only DLC content titles have to take their names from database.txt, all other titles names can be obtained from NAND (compatibility is at 99%).
* Given the current high compatibility, now the program tries to obtain titles names from the database.txt only for DLC content titles!
* Many changes to the application’s pages graphics structure!
* Now some of the program strings are colored to highlight some relevant concepts and to make the general graphics nicer.
* Now the titles will be displayed in a more readable “table”
* Increased the titles displayed in every page from 12 to 20.
* Removed the function to update the database.txt from network. Now that only few title names are taken from it (only those of DLC contents) this function is essentially useless.
* Added three display modes for the titles: ID + CODE + NAME, CODE + NAME and ONLY NAME.
* Now the 2 button is used to switch between the three display modes.
* Improved the titles uninstallation function.
* The uninstallation page now shows also many title’s details: ID, code, name, IOS required, version and if fakesigned (thanks to bushing!).
* Improved brick prevention functions.
* Changed and improved the backup titles list function.
* Now you can choose between two different backup titles list modes: into a TXT file or into a CSV file.
* Now in the backup file of your titles list will be inserted also the title’s version.
* A general clean up to the code.

http://wiibrew.org/wiki/AnyTitle_Deleter_MOD

By with 0 comments
WiiMC v1.1.4 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

– Synced to MPlayer 32866
– Fixed crash for some USB drives
– Added option to change screensaver delay
– Fixed incorrect warning about picture sizes being > 6MB
– Improved network initialization routines
– Improved subtitle scaling calculations
– Improved shutdown – if WiiMC fails to shut down within 5 seconds, shutdown will be forced
– Experimental USB DVD drive support (thanks clava!)
– Other minor optimizations and improvements

Changes:

* Synced to MPlayer r32994
* Fixed crash in Online Media area
* Fixed crashes on ogg and mp4 files
* Fixed YouTube support
* Added Inactivity Shutdown setting
* Added separate settings to change backward/forward skip
* Improved memory management
* Other minor changes

http://wiibrew.org/wiki/WiiMC

By with 0 comments