News
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[~] Forgot a couple of things
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger´s Honey Hunt will use DoubleDisplay.
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom basis as needed to prevent breaking roms
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0
Thanks to http://www.aep-emu.de for the news.
http://daedalusx64.com/viewtopic.php?f=9&t=1199
SocialDROID is a simple and lighweight client for Twitter (up to now, more social networks coming in the future). A set of configurable background services will automatically download friends timeline and direct messages.New tweets or DM will be notified in the notification area, as if you received an email or an SMS.
https://slideme.org/application/socialdroid
Added Aug 9, 2009, Under:
GP2x
Here comes a selection of kernel modules built as part of the Open2X DR7 kernel. Only the USB serial modules are tested but the rest should work if you know what your looking for. Use: insmod ‘file.o’ to load.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,42,2782
cRTrn13 released a very BETA vesion of ‘CPUD’ for Dingux. It’s an automatic CPU clocking daemon.
It uses A600’s code and automatically adjusts the clock speed based on your CPU load, meaning it’ll give you just the amount of juice you need to keep your Dingoo running smoothly and preserve your battery life as much as possible.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,128
GnGeo is a NeoGeo Emulator for the Wiz. It runs most games fullspeed with sound and features save states!
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http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,179
Added Aug 9, 2009, Under:
Wii
ShootMii is a Wii Tank shooting game.
http://code.google.com/p/shootmii/
Added Aug 8, 2009, Under:
Wii
ShootMii is a Wii Tank shooting game.
Changes:
Bonus implementation (homing missile and life recovery)
http://code.google.com/p/shootmii/
mrvbscript released TablesDS.
_(nds_game).png)
Quote:
I developed my first project that is called TablesDS which is a table of multiplication (who does not remember having studied this in school?) For “small laptop” the Nintendo DS . I hope you enjoy! (Ps.: Took a little work translated into Japanese and I do not know if it was good, but… if you have any error or bug, tell me).
Thanks to www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=7673.msg57975
Added Aug 8, 2009, Under:
Wii
A simple yet addictive game, just point and click on two or more connected and identical ‘chunks’ to ‘munch’ them up.
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Changes:
– Fixed two small issues with loading partial skins;
* In the menu when selecting colors (images that weren’t loaded weren’t being replaced with basic colors)
* In the game the last loaded image was not shown if it wasn’t number 10
http://wiibrew.org/wiki/Chunk_Munch
Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for Wiz.
Release notes:
Not much has changed from the previous version released a year ago (in terms of features), most of latest efforts were put to get it working well on Wiz. This version now runs both on Wiz and F100/F200, which will save me some burden of having to compile separate versions. Here is the changelog:
– Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz.
– Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.
– Complete input code rewrite. This fixes some limitations like not allowing to control both players using single input device. It also allows to use more devices (like keyboards) on Linux based devices.
– Options menu has been reordered, “restore defaults” option added.
– Fixed a crash when uncompressed savestate is loaded.
– Fixed an idle loop detection related hanging problem.
– Fixed a sync problem between main and sub 68k. Should fix the hanging problem for some games.
– Fixed a crash when CD savestate is loaded just after loading ROM.
http://www.gp32x.com/board/index.php?/topic/49028-picodrive-1-55/
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