Journey to Oblivion v2018.02.24 (WIP) (Genesis Game)

Journey to Oblivion is a space shooter game for Sega Mega Drive / Sega Genesis, currently in development by Mega Studios.

Journey to Oblivion - New game for Sega Genesis

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Unnamed Genesis Game by Mikael Tillander (WIP) (Genesis Game)

Mikael Tillander is working on a new Genesis game, which is actually not yet having a title. It’s a sci-fi action platform game and has a minor bizarre influence like a floating two headed horse enemy. Let’s see how surreal this game will get at the end. It’s looking promising for sure.

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Momodora (Techdemo) (Genesis misc)

Could it be that rdein brings his Momodora trilogy to the Sega Genesis?

Momodora sega megadrive demo.

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SDL-Switch v0.1-1.2.15 (Switch misc Port)

nop90 is known for many Nintendo 3DS homebrew game ports and for porting libSDL to the Nintendo 3DS. Now he started an attempt bringing libSDL to the Nintendo Switch!

Release notes:

The link for the initial port is: in the first release there is a basic video driver and input events handler.

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Alien Attack v2018.02.24 (A2600 Game)

Alien Attack is a homebrew Atari VCS game by easmith. It’s a 4k tiny shooter game, fully written in Assembler.

Release notes:

Added a shield feature, activated by pulling down. Lasts one second, then you must wait 4 seconds. to use it again. Since I am waiting to have carts made while folks help me test it on real hardware , I might as well add more stuff….. Maybe difficulty options…

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Intrepid Izzy v2018.02 (Commerical) (WIP) (Kickstarter) (DC Game)

Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the February 2018 development update:

Intrepid Izzy Kickstarter Trailer


Hello, you lovely people!

This month’s development update is a bit later than usual. That’s mostly on account of the fact that I had to file taxes in January over the funds that were raised last year. Normally this only takes an hour or so, but in this case it was a lot more complex and time-consuming than expected. But enough about that, on to the good stuff!

Backer NPCs and Portraits

Almost everyone who went for an in-game portrait or NPC has now submitted the information necessary to make them. I’ve made numerous sketches, which I will soon send to those involved for feedback.

Difficulty curve

Feedback on the demo was very positive, which makes me very happy. However, while some players picked it up effortlessly, there were others who found it to be quite difficult/overwhelming. To give the latter group a better chance to familiarise themselves with the intricacies of the game, it will start with an easy level which introduces the various moves more gradually. While working on this level, I’ve also designed some new, less menacing enemies.


You’re probably used to only hearing about bugfixes during the final phase of a game’s development – or worse yet, only after it has already been released. But I as any developer with an ounce of sense knows, bugs should be found and fixed sooner rather than later. During the Kickstarter campaign, there was a lot of focus on creating more content to show off. But there was no time to pay attention to details, including non-critical bugs. Most of these have now been addressed.

Correction regarding the second Izzy figure

I said in my last update that a second statue would be produced in the form of Yzzi, Izzy’s evil doppelganger. Unfortunately the factory has meanwhile informed me that they ran into a technical problem producing this particular design in conjunction with the original one. I guess I should have waited until I actually had the product in my own hands before bringing the news. Anyway, the plans for a second figure are still in effect, just with a different design. I expect to hear from the factory again when they’re done celebrating Chinese New Year.

Best regards,

Roel van Mastbergen / Senile Team

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Cadog Adventures v1.0.0.01 (Pandora Game Port)

Cadog Adventures is a Jump’n Run game by Niklas Wahrman for the Assembly 2004 game development competition. A OpenGL port has been created by Martin Storsjö. The Pandora port is courtesy of ptitSeb. The source is stored within the PND.

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Bloboats v1.0.2.04 (Pandora Game Port)

Bloboats is an arcade-like boat racing game contributing to the Assembly ’06 game development competition in the hybrid spirit of SMB-like platform jumpers and elasto mania / xmoto like motocross-I’m-faster-than-you games. The objective of Bloboats is to reach MS Enterprise as fast as possible to save it from the hands of the terrible Tentacle Monsters of an Unknown Master and the same time beat your friend and laugh at his or her puny time. Ported to Pandora by ptitSeb.


* Now using gl4es
* Corrected colors that where wrong (was still some left over of the GLES1 conversion)
* Update screenshots

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Cylindrix v2.0.2.02 (Pandora Game Port)

Cylindrix is the LGPL version of Cylindrix, an old PC DOS game. Ported to Pandora by ptitSeb.

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Naev v0.7.0.05 (Pandora Game Port)

Naev is a 2D space trading and combat game, taking inspiration from the Escape Velocity series, among others. Ported to Pandora by ptitSeb.

You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you are able to trade and engage in combat at will. Beyond that, there is an ever-growing number of storyline missions, equipment, and ships; Even the galaxy itself grows larger with each release. For the literarily-inclined, there are large amounts of lore accompanying everything from planets to equipment.


* Updated sources (v0.7.0)
* Updated libs
* Switched to gl4es

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