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Speccy v4.7 (Spectrum emu for Android)

Speccy is a Sinclair ZX Spectrum home computer emulator, but also emulates a Sam Coupe. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers.

Changes:

* Released free Speccy 4.7 for Windows and Linux.
* Made sure first player always gets stock gamepad on Nvidia ShieldTV.
* Either player can open menu or exit emulation now.
* Compiled with -Wall and eliminated warnings.
* Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
* Deprecated -DSOUND, sound code always compiles now.

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fMSX v5.3 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Released free fMSX 5.3 for Windows and Linux.
* Made sure first player always gets stock gamepad on Nvidia ShieldTV.
* Either player can open menu or exit emulation now.
* Compiled with -Wall and eliminated warnings.
* Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
* Removed old LoadSTA() and SaveSTA() code.
* Finally deprecated -DNEW_STATES.

This is a free, limited version of fMSX that may show ads and nag you to buy the full version. For the full, ad-free version, get fMSX Deluxe. Or, you can buy any one of the authors other emulators and the fMSX ads will stop.

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Proliferate v2.2.1 (Android Game)

Proliferate by Aven Labs is a strategy board game played by two people. The goal of the game is to as rapidly as possible expand your colony of digital cells. To do this you must position your cells strategically so that you can both attack your opponent and defend your own cells.

Changes:

* You can now play ranked games against random opponents and show your skills to the world!

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Maze Puzzles v1.3 (Android Game)

Maze Puzzles by TeamSid Games is a simple, fun filled Labyrinth game with breathtaking challenges. The game comes in 5 stages. Each stage reveals a new challenging factor. Move the steel ball to the target marker in the given time to attain stars. Completing the game before 10 seconds gives 3 stars, before 5 seconds gives 2 stars.

Changes:

* Bug fixes and lots of improvements.

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OpenBOR v3.0 Build 4905 (Android misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

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OpenBOR v3.0 Build 4905 (PSP misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

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OpenBOR v3.0 Build 4905 (Wii misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

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mGBA v0.6.2 (GBA emu for PlayStation Vita)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default

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mGBA v0.6.2 (GBA emu for Nintendo 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default

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mGBA v0.6.2 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default

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