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Powder (Build 108) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 108) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 108) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Jack Turtle WIP (05-11-2008) (NDS Game)

Some of you might remember kiswa who was developing a platform game named “Jack Turtle” ( http://forum.palib.info/index.php?topic=3531 ). The last demo has been released more than one year ago, but kiswa has NOT given up the game yet.

Quote:

Anyway, I just wanted to post so the two or three people who check this blog would know that I’m still working on my game, and it’s not going to die any time soon. they are not likely to work right.

This has been caused by a lack of motivation and also the fact that kiswa is now part of the PAlib development team.

http://jackturtle.kiswa.com/posts/motivation-and-palib-svn

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Jbak TaskMan v1.0 (Symbian OS Application)

Jbak TaskMan is a task manager.

Main features:

– Ultimate replacement of standard task list, which called by menu-key long press.
– Customisable quick launch, where you can add program, document, phone number, SMS and e-mail.
– List of all programs in your phone with quick search by name or UID.
– List of processes, threads, chunks with quick search.
– Quick and stable termination of busy tasks.
– Autorun of programms.
– Phone reboot.
– Uninstalling of sis-applications.
– Info about free memory.
– Clocks with seconds and date with day of week.
– Detailed information about runned task, which you can copy to clipboard.
– Quick task switch by pressing and holding menu-key (Smooth task switch)
– Remember last-visited position in system phone menu.
– Detailed setting of menu-key
– Powerfull possibilities for power and memory saving

http://jbak.ru/jbaktaskman_en.php

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PSPThom v1.2.1 (Thomson TO7 emu for PSP)

PSPThom emulates a Thomson TO7 home computer!

Changes:

– Improve global emulation speed !
– Cheat support !
– Add eboot music from NeXuS (see NeXuS)
– New render mode x1.75
– Add vertical shift feature
– Finally fix issue with “Home -> Exit” !
– Add documentation for settings in help menu
– The virtual keyboard is now usable in the file requester menu to
choose the first letter of the game you search !
– Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Add option to disable auto fire in settings menu
– Fix IR keyboard issue with fw >= 3.80 for PSP FAT

http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-PSPTHOM-A-TO7-70-emulator-for-PSP-v1.2.1.html

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Neko Project II v0.82 (09-11-2008) (NEC PC-9801 emu for DC)

Neko Project II emulates a NEC PC-9801 and has been updated again. There are severall v0.82 versions, this one is dated 9th November 2008.

Thanks to http://www.sega-dc.de for the news.

http://neko.sourceforge.net/np2.html

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Pocket Volleyball (DC Game Port)

Maturion ported Pocket Volleyball to the Dreamcast.

It is a very basic port. There’s no sound, no joypad-support and no AI. That means you need someone to play with and a keyboard. Pad support and some other goodies such as additional playable characters will be added in the next release.

Thanks to Maturion himself for the news via the PDRoms webboard. Download links are available via the release thread.

http://pdroms.de/phpbb/viewtopic.php?f=98&t=1116

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Tetriabetes v1.50b3 (PSP Game)

dragula96 has updated his Tetris game Tetriabetes.

This game is reaching a more and more advanced level and already counts to the things which should have been seen.

Changes:

* Added Trophy Support/Trophy Room
* Changed pause menu to display trophy requirments.
* Added 3 Difficulty Settings Easy, Normal, Hard. Note: you can NOT win any trophies on Easy.
* Added New Block animation to Hold, Next pieces.
* Changed the main theme(skin) of the game.
* Changed New Title Menu(animated).
* Songs now do not loop by default.
* Added Credits menu

http://forums.qj.net/showthread.php?t=142285

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War Pong (PSP Game)

Yet another Pong game for Playstation Portable, which comes with minor weapon twists.

Release notes:

This is a game i made quite a while ago, but never got around to releasing…
so here it is, an original game called war pong.

to play:
analog to control paddle
if you fail to hit the ball before it hits your side, you lose 1 health
you have 100 health, if you lose it, i think you know what happens (death…)
shoot the square in the cross hairs to get a rocket
x to shoot bullet
o to shoot rocket
rockets do 10 damage
bullets do 1 damage
3 powerups (shoot to get)
5 levels
10 minute’s for a level
a boss at the end
kill the enemy

feedback would be nice. may make more bosses, probably not though…
don’t look at the code(i coded it a while ago, and it is a pile of %#^$ code)

here it is: http://www.sendspace.com/file/tg5whb

http://forums.qj.net/showthread.php?t=145788

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